Advanced match analysis
✪ snow vs Tao Pai Pai
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 23923
- Duration
- 32:52
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
✪ snow
Zeus · Elo 1667 -22
32:52
Match length
Winner
Tao Pai Pai
Zeus · Elo 1562 +22
64.7% win probability
Pre-match · ✪ snow favored · Upset
win probability 35.3%
Key momentsIn match order
✪ snow
Zeus · Blue- EAPM
- 65.4
- Favorite unit
- Toxotes 124 fielded
- Largest army
- 289
- First expansion
- 24:46
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Est. start 18:50
HeraMythic · Est. start 28:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling51 wall build events
Market economy3,300 total resource volume
Large army production289 military units
No post-game awards
Tao Pai Pai
Zeus · Red- EAPM
- 60.0
- Favorite unit
- Hoplite 96 fielded
- Largest army
- 245
- First expansion
- 22:54
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Est. start 13:56
HeraMythic · Est. start 26:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy8,000 total resource volume
Large army production245 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,300 total volume›
✪ snow
Bought
Sold
Total player market volume3,300
Tao Pai Pai
Bought
No buys
Sold
Total player market volume8,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.