Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs Tao Pai Pai

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
23923
Duration
32:52
Patch
19.17020
Played
· 14 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
✪ snow Zeus · Elo 1667 -22
32:52 Match length
Winner
Tao Pai Pai Zeus · Elo 1562 +22
64.7% win probability Pre-match · ✪ snow favored · Upset win probability 35.3%
Key momentsIn match order
Fastest Classical
3:33* Tao Pai Pai Hermes · estimated
First pressure
4:44 Tao Pai Pai Stable
Armory timing
11:43 ✪ snow Armory
Fastest Heroic
15:11* Tao Pai Pai Dionysus · estimated
Market timing
18:09 ✪ snow Market
Fortress timing
22:35 Tao Pai Pai Fortress
First extra TC
22:54 Tao Pai Pai Town Center
Fastest Mythic
28:33* Tao Pai Pai Hera · estimated

✪ snow

Zeus · Blue
Loss 1667 -22
EAPM
65.4
Favorite unit
Toxotes
124 fielded
Largest army
289
First expansion
24:46
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Est. start 18:50
HeraMythic · Est. start 28:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling51 wall build events
Market economy3,300 total resource volume
Large army production289 military units
No post-game awards

Tao Pai Pai

Zeus · Red
Win 1562 +22
EAPM
60.0
Favorite unit
Hoplite
96 fielded
Largest army
245
First expansion
22:54
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Est. start 13:56
HeraMythic · Est. start 26:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy8,000 total resource volume
Large army production245 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,300 total volume

✪ snow

Bought

Food3,000

Sold

Wood300
Total player market volume3,300

Tao Pai Pai

Bought

No buys

Sold

Food2,000
Wood6,000
Total player market volume8,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 289

Units

Toxotes124
Hippeus91
Centaur49
Prodromos6
Heracles5
Hydra5
Jason5
Bellerophon1
Medusa1
Odysseus1
Petrobolos1
Buildings 13 types
Wall51
House26
Storehouse22
Archery Range16
Stable13
Granary9
Farm4
Fortress2
Armory1
Market1
Temple1
Town Center1
Village Center1
God powers 7 invoked
Cease Fire3
Bolt2
Bronze1
Lightning Storm1

Tao Pai Pai

Army · 245

Units

Hoplite96
Hippeus61
Peltast28
Prodromos15
Centaur14
Jason7
Heracles6
Hypaspist5
Toxotes4
Myrmidon3
Hydra2
Odysseus2
Bellerophon1
Petrobolos1
Buildings 13 types
Farm35
Storehouse17
House16
Archery Range6
Military Academy6
Wall6
Granary5
Fortress3
Market3
Town Center3
Armory1
Stable1
Temple1
God powers 5 invoked
Cease Fire2
Bolt1
Bronze1
Lightning Storm1