Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs neanderthalahon

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
21761
Duration
24:33
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Defeated
Slasher#3319 Thor · Elo 593 -22
24:33 Match length
Winner
neanderthalahon Hades · Elo 511 +22
61.6% win probability Pre-match · Slasher#3319 favored · Upset win probability 38.4%
Key momentsIn match order
Armory timing
0:20 Slasher#3319 Dwarven Armory
Fastest Classical
4:01* neanderthalahon Ares · estimated
First pressure
4:08 neanderthalahon Stable
First extra TC
9:40 neanderthalahon Town Center
Market timing
13:20 neanderthalahon Market
Fastest Heroic
16:22* neanderthalahon Apollo · estimated
Fortress timing
18:26 neanderthalahon Fortress
Fastest Mythic
24:26* neanderthalahon Hephaestus · estimated

Slasher#3319

Thor · Blue
Loss 593 -22
EAPM
27.7
Favorite unit
Throwing Axeman
16 fielded
Largest army
49
First expansion
12:28
Age path
ForsetiClassical · Research start 5:28
BragiHeroic · Research start 21:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,400 total resource volume
No post-game awards

neanderthalahon

Hades · Red
Win 511 +22
EAPM
21.8
Favorite unit
Hoplite
16 fielded
Largest army
66
First expansion
9:40
Age path
AresClassical · Est. start 3:01
ApolloHeroic · Est. start 15:07
HephaestusMythic · Est. start 22:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Slasher#3319

Bought

Wood1,400

Sold

No sells

Total player market volume1,400

neanderthalahon

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 49

Units

Throwing Axeman16
Hirdman14
Hersir10
Troll6
Huskarl3
Buildings 11 types
House28
Farm10
Longhouse5
Ox Cart Building4
Town Center3
Great Hall2
Sentry Tower2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1

neanderthalahon

Army · 66

Units

Hoplite16
Toxotes16
Hypaspist10
Peltast5
Hippeus4
Manticore4
Petrobolos4
Achilles2
Ajax2
Cyclops2
Chiron1
Buildings 14 types
Wall33
House17
Farm12
Storehouse8
Granary6
Archery Range5
Fortress5
Military Academy5
Sentry Tower5
Stable3
Armory2
Market2
Temple2
Town Center2
God powers 1 invoked
Sentinel1