Advanced match analysis
camilocmisas vs ArcosVI
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 6251
- Duration
- 19:12
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
camilocmisas
Poseidon · Elo 1299 +13
19:12
Match length
Defeated
ArcosVI
Ra · Elo 1216 -13
61.7% win probability
Pre-match · camilocmisas favored
win probability 38.3%
Key momentsIn match order
camilocmisas
Poseidon · Grey- EAPM
- 48.0
- Favorite unit
- Hippeus 27 fielded
- Largest army
- 86
- First expansion
- 5:25
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Est. start 14:47
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production86 military units
No post-game awards
ArcosVI
Ra · Mint- EAPM
- 48.9
- Favorite unit
- Sphinx 7 fielded
- Largest army
- 19
- First expansion
- 7:49
Age path
BastClassical · Est. start 4:12
SobekHeroic · Est. start 12:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.