Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
9493
Duration
13:45
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Winner
Fallen Poseidon · Elo 1948 +16
13:45 Match length
Defeated
CraggHack Odin · Elo 1910 -16
55.4% win probability Pre-match · Fallen favored win probability 44.6%
Key momentsIn match order
First pressure
1:54 CraggHack Hersir trained
Fastest Classical
3:46* Fallen Hermes · estimated
Armory timing
7:13 CraggHack Armory
Fastest Heroic
12:10* CraggHack Skadi · estimated

Fallen

Poseidon · Blue
Win 1948 +16
EAPM
94.6
Favorite unit
Hippeus
58 fielded
Largest army
61
First expansion
—
Age path
HermesClassical · Est. start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

CraggHack

Odin · Red
Loss 1910 -16
EAPM
87.3
Favorite unit
Raiding Cavalry
40 fielded
Largest army
72
First expansion
—
Age path
FreyjaClassical · Research start 3:05
SkadiHeroic · Research start 10:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 61

Units

Hippeus58
Atalanta2
Theseus1
Buildings 7 types
House17
Wall17
Stable4
Granary3
Storehouse3
Armory1
Temple1
God powers 1 invoked
Lure1

CraggHack

Army · 72

Units

Raiding Cavalry40
Hirdman20
Berserk5
Hersir5
Valkyrie2
Buildings 7 types
House17
Wall17
Great Hall4
Longhouse4
Ox Cart Building3
Armory2
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1