Replay-derived match flow, timings, and composition.

Advanced match analysis

okchopchop vs rusty95

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
29218
Duration
23:24
Patch
19.17020
Played
· 14 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
okchopchop Zeus · Elo 748 -27
23:24 Match length
Winner
rusty95 Hades · Elo 841 +14
36.9% win probability Pre-match · rusty95 favored win probability 63.1%
Key momentsIn match order
Fastest Classical
4:02* okchopchop Athena · estimated
First pressure
4:11 okchopchop Military Academy
First extra TC
7:34 okchopchop Town Center
Armory timing
7:51 rusty95 Armory
Fastest Heroic
13:01* rusty95 Apollo · estimated
Fortress timing
18:02 okchopchop Fortress

okchopchop

Zeus · Blue
Loss 748 -27
EAPM
31.2
Favorite unit
Hoplite
82 fielded
Largest army
133
First expansion
7:34
Age path
AthenaClassical · Est. start 3:02
DionysusHeroic · Est. start 14:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production133 military units
No post-game awards

rusty95

Hades · Red
Win 841 +14
EAPM
37.3
Favorite unit
Toxotes
63 fielded
Largest army
164
First expansion
8:35
Age path
AresClassical · Research start 3:16
ApolloHeroic · Research start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okchopchop

Army · 133

Units

Hoplite82
Toxotes21
Minotaur8
Hypaspist6
Peltast5
Hydra4
Heracles3
Jason2
Odysseus1
Petrobolos1
Buildings 12 types
Farm37
House13
Granary6
Storehouse6
Wall6
Military Academy5
Archery Range2
Temple2
Town Center2
Armory1
Fortress1
Sentry Tower1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

rusty95

Army · 164

Units

Toxotes63
Hypaspist61
Peltast13
Hoplite8
Petrobolos5
Achilles4
Ajax4
Chiron3
Hippeus3
Buildings 11 types
Farm30
House16
Storehouse7
Granary5
Archery Range4
Military Academy3
Temple3
Armory1
Fortress1
Stable1
Town Center1
God powers 3 invoked
Sentinel2
Pestilence1