Replay-derived match flow, timings, and composition.

Advanced match analysis

GreedyWaffle + duokyto vs Biibu25 + K4lyp-S0o

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
23128
Duration
28:17
Patch
19.17020
Played
· 22 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 947
GreedyWaffle Nuwa · Elo 981 -35
duokyto Amaterasu · Elo 913 -38
28:17 Match length
Victory Team Elo 982
Biibu25 Freyr · Elo 980 +17
K4lyp-S0o Freyr · Elo 984 +17
45.0% win probability Pre-match · Biibu25 + K4lyp-S0o favored win probability 55.0%
Key momentsIn match order
Fastest Classical
3:54* duokyto Ame No Uzume · estimated
First pressure
4:34 Biibu25 Hersir trained
Armory timing
6:00 K4lyp-S0o Armory
First extra TC
7:15 Biibu25 Town Center
Market timing
10:51 K4lyp-S0o Market
Fastest Heroic
12:24* K4lyp-S0o Aegir · estimated
Fortress timing
16:53 K4lyp-S0o Hill Fort
Fastest Mythic
18:02* GreedyWaffle Zhurong · estimated

GreedyWaffle

Nuwa · Blue · Team 1
Loss 981 -35
EAPM
35.9
Favorite unit
Fire Archer
44 fielded
Largest army
154
First expansion
9:20
Age path
XuannuClassical · Research start 3:36
RushouHeroic · Research start 12:10
ZhurongMythic · Research start 16:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production154 military units
No post-game awards

Biibu25

Freyr · Red · Team 2
Win 980 +17
EAPM
29.8
Favorite unit
Hersir
50 fielded
Largest army
173
First expansion
7:15
Age path
FreyjaClassical · Research start 3:16
AegirHeroic · Research start 16:12
VidarMythic · Research start 19:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling22 wall build events
Market economy1,800 total resource volume
Large army production173 military units
No post-game awards

duokyto

Amaterasu · Yellow · Team 1
Loss 913 -38
EAPM
36.1
Favorite unit
Samurai
83 fielded
Largest army
89
First expansion
11:17
Age path
Ame No UzumeClassical · Research start 2:54
RaijinHeroic · Research start 15:03
TakemikazuchiMythic · Research start 20:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production89 military units
No post-game awards

K4lyp-S0o

Freyr · Green · Team 2
Win 984 +17
EAPM
22.1
Favorite unit
Hersir
83 fielded
Largest army
265
First expansion
10:20
Age path
FreyjaClassical · Research start 4:36
AegirHeroic · Research start 11:09
VidarMythic · Research start 24:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy400 total resource volume
Large army production265 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

GreedyWaffle

Bought

No buys

Sold

No sells

Total player market volume0

Biibu25

Bought

Food1,700
Wood100

Sold

No sells

Total player market volume1,800

duokyto

Bought

No buys

Sold

No sells

Total player market volume0

K4lyp-S0o

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GreedyWaffle

Army · 154

Units

Fire Archer44
Tiger Cavalry33
Chu Ko Nu19
Dao Swordsman17
Siege Crossbow11
White Horse Cavalry9
Pioneer8
Sage5
Pi Xiu3
Jiang Zi Ya2
Zhu Que2
Li Jing1
Buildings 11 types
Farm26
House21
Silo12
Machine Workshop8
Baolei3
Military Camp3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 5 invoked
Vanish2
Blazing Prairie1
Creation1
Venom Beast1

Biibu25

Army · 173

Units

Hersir50
Godi41
Throwing Axeman31
Portable Ram21
Hirdman14
Raiding Cavalry10
Fafnir3
Rock Giant2
Valkyrie1
Buildings 11 types
Farm30
Wall22
House20
Great Hall7
Ox Cart Building6
Longhouse5
Town Center5
Market3
Temple3
Armory2
Hill Fort2
God powers 3 invoked
Forest Fire1
Inferno1
Tempest1

duokyto

Army · 89

Units

Samurai83
Naginata Rider5
Raiju1
Buildings 12 types
Farm52
House35
Watermill13
Dojo6
Mining Camp Japanese3
Shrine Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
Town Center1
Village Center1
God powers 1 invoked
Thunder Burst1

K4lyp-S0o

Army · 265

Units

Hersir83
Throwing Axeman72
Portable Ram29
Huskarl28
Jarl28
Raiding Cavalry20
Godi5
Buildings 11 types
House23
Farm22
Great Hall7
Hill Fort5
Longhouse4
Wall4
Town Center3
Armory2
Market2
Ox Cart Building2
Temple1
God powers 3 invoked
Forest Fire1
Inferno1
Tempest1