Advanced match analysis
A Ackerman G + vasil98 + Tev vs Muslera + Jr + junioracrean
- Queue
- Ranked 3v3 Supremacy
- Map
- Oasis
- Map Seed
- 14532
- Duration
- 25:06
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeat
Team Elo 1111
A Ackerman G
Quetzalcoatl · Elo 1078 -12
vasil98
Poseidon · Elo 1056 -11
Tev
Poseidon · Elo 1198 -18
25:06
Match length
Victory
Team Elo 1186
Muslera
Hades · Elo 1159 +15
Jr
Poseidon · Elo 1199 +13
junioracrean
Tsukuyomi · Elo 1200 +13
39.4% win probability
Pre-match · Muslera + Jr + junioracrean favored
win probability 60.6%
Key momentsIn match order
A Ackerman G
Quetzalcoatl · Blue · Team 1- EAPM
- 26.6
- Favorite unit
- Tlamanih Spearman 75 fielded
- Largest army
- 149
- First expansion
- 11:45
Age path
PatecatlClassical · Research start 4:56
CoatlicueHeroic · Research start 13:04
TlalocMythic · Research start 19:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling50 wall build events
Market economy5,300 total resource volume
Large army production149 military units
No post-game awards
Muslera
Hades · Red · Team 2- EAPM
- 41.0
- Favorite unit
- Hoplite 112 fielded
- Largest army
- 245
- First expansion
- 6:08
Age path
AresClassical · Research start 3:17
ApolloHeroic · Est. start 13:26
ArtemisMythic · Research start 19:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production245 military units
No post-game awards
vasil98
Poseidon · Yellow · Team 1- EAPM
- 30.6
- Favorite unit
- Prodromos 54 fielded
- Largest army
- 138
- First expansion
- 9:02
Age path
HermesClassical · Research start 4:07
DionysusHeroic · Research start 11:20
ArtemisMythic · Research start 20:05
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production138 military units
No post-game awards
Jr
Poseidon · Orange · Team 2- EAPM
- 48.6
- Favorite unit
- Hippeus 65 fielded
- Largest army
- 204
- First expansion
- 5:01
Age path
HermesClassical · Research start 3:46
DionysusHeroic · Research start 10:09
HephaestusMythic · Research start 15:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling65 wall build events
Large army production204 military units
No post-game awards
Tev
Poseidon · Cyan · Team 1- EAPM
- 66.9
- Favorite unit
- Toxotes 92 fielded
- Largest army
- 189
- First expansion
- 4:20
Age path
HermesClassical · Research start 2:47
AphroditeHeroic · Est. start 10:35
HephaestusMythic · Est. start 15:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy200 total resource volume
Large army production189 military units
No post-game awards
junioracrean
Tsukuyomi · Pink · Team 2- EAPM
- 29.4
- Favorite unit
- Yumi Horse Archer 46 fielded
- Largest army
- 67
- First expansion
- 14:04
Age path
Inari OkamiClassical · Research start 7:12
HachimanHeroic · Est. start 9:38
OkuninushiMythic · Est. start 10:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,500 total volume›
A Ackerman G
Bought
Sold
Total player market volume5,300
Muslera
Bought
No buys
Sold
No sells
Total player market volume0
vasil98
Bought
No buys
Sold
No sells
Total player market volume0
Jr
Bought
No buys
Sold
No sells
Total player market volume0
Tev
Bought
Sold
No sells
Total player market volume200
junioracrean
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
A Ackerman G
Army · 149Units
Buildings ›12 types
God powers ›5 invoked
Monolith Of Tlaloc1