Replay-derived match flow, timings, and composition.

Advanced match analysis

A Ackerman G + vasil98 + Tev vs Muslera + Jr + junioracrean

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
14532
Duration
25:06
Patch
19.17020
Played
· 22 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1111
A Ackerman G Quetzalcoatl · Elo 1078 -12
vasil98 Poseidon · Elo 1056 -11
Tev Poseidon · Elo 1198 -18
25:06 Match length
Victory Team Elo 1186
Muslera Hades · Elo 1159 +15
Jr Poseidon · Elo 1199 +13
junioracrean Tsukuyomi · Elo 1200 +13
39.4% win probability Pre-match · Muslera + Jr + junioracrean favored win probability 60.6%
Key momentsIn match order
Fastest Classical
3:47* Tev Hermes · estimated
First extra TC
4:20 Tev Town Center
First pressure
5:03 Tev Stable
Armory timing
8:02 vasil98 Armory
Market timing
8:58 A Ackerman G Market
Fortress timing
9:57 junioracrean Castle
Fastest Heroic
10:34* junioracrean Hachiman · estimated
Fastest Mythic
12:27* junioracrean Okuninushi · estimated

A Ackerman G

Quetzalcoatl · Blue · Team 1
Loss 1078 -12
EAPM
26.6
Favorite unit
Tlamanih Spearman
75 fielded
Largest army
149
First expansion
11:45
Age path
PatecatlClassical · Research start 4:56
CoatlicueHeroic · Research start 13:04
TlalocMythic · Research start 19:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling50 wall build events
Market economy5,300 total resource volume
Large army production149 military units
No post-game awards

Muslera

Hades · Red · Team 2
Win 1159 +15
EAPM
41.0
Favorite unit
Hoplite
112 fielded
Largest army
245
First expansion
6:08
Age path
AresClassical · Research start 3:17
ApolloHeroic · Est. start 13:26
ArtemisMythic · Research start 19:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production245 military units
No post-game awards

vasil98

Poseidon · Yellow · Team 1
Loss 1056 -11
EAPM
30.6
Favorite unit
Prodromos
54 fielded
Largest army
138
First expansion
9:02
Age path
HermesClassical · Research start 4:07
DionysusHeroic · Research start 11:20
ArtemisMythic · Research start 20:05
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production138 military units
No post-game awards

Jr

Poseidon · Orange · Team 2
Win 1199 +13
EAPM
48.6
Favorite unit
Hippeus
65 fielded
Largest army
204
First expansion
5:01
Age path
HermesClassical · Research start 3:46
DionysusHeroic · Research start 10:09
HephaestusMythic · Research start 15:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling65 wall build events
Large army production204 military units
No post-game awards

Tev

Poseidon · Cyan · Team 1
Loss 1198 -18
EAPM
66.9
Favorite unit
Toxotes
92 fielded
Largest army
189
First expansion
4:20
Age path
HermesClassical · Research start 2:47
AphroditeHeroic · Est. start 10:35
HephaestusMythic · Est. start 15:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy200 total resource volume
Large army production189 military units
No post-game awards

junioracrean

Tsukuyomi · Pink · Team 2
Win 1200 +13
EAPM
29.4
Favorite unit
Yumi Horse Archer
46 fielded
Largest army
67
First expansion
14:04
Age path
Inari OkamiClassical · Research start 7:12
HachimanHeroic · Est. start 9:38
OkuninushiMythic · Est. start 10:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,500 total volume

A Ackerman G

Bought

Food1,500
Wood200

Sold

Wood3,600
Total player market volume5,300

Muslera

Bought

No buys

Sold

No sells

Total player market volume0

vasil98

Bought

No buys

Sold

No sells

Total player market volume0

Jr

Bought

No buys

Sold

No sells

Total player market volume0

Tev

Bought

Food200

Sold

No sells

Total player market volume200

junioracrean

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

A Ackerman G

Army · 149

Units

Tlamanih Spearman75
Tequihua Archer25
Warrior Priest18
Eagle Warrior12
Ocelotl Warrior11
Otontin6
Coyote Warrior2
Buildings 12 types
Wall50
Farm22
House21
Calpulli7
War Hut5
Nobles Hut4
Great Temple3
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 5 invoked
Earth Monster2
Agave Bloom1
Monolith Of Tlaloc1
Tailwind1

Muslera

Army · 245

Units

Hoplite112
Toxotes79
Peltast36
Petrobolos12
Achilles3
Ajax2
Chiron1
Buildings 11 types
Farm30
House18
Wall12
Storehouse8
Fortress5
Archery Range4
Granary4
Military Academy4
Town Center3
Temple2
Armory1
God powers 4 invoked
Pestilence2
Earthquake1
Sentinel1

vasil98

Army · 138

Units

Prodromos54
Peltast35
Hoplite27
Hippeus15
Petrobolos3
Theseus2
Atalanta1
Hippolyta1
Buildings 13 types
Farm46
House18
Wall14
Stable9
Storehouse9
Military Academy7
Archery Range5
Fortress4
Granary2
Market2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Jr

Army · 204

Units

Hippeus65
Prodromos60
Toxotes60
Helepolis7
Hetairos5
Peltast3
Atalanta1
Petrobolos1
Polyphemus1
Theseus1
Buildings 13 types
Wall65
Farm60
Stable17
House16
Storehouse14
Archery Range11
Town Center4
Armory3
Fortress3
Granary2
Market2
Sentry Tower1
Temple1
God powers 5 invoked
Bronze2
Cease Fire1
Lure1
Plenty Vault1

Tev

Army · 189

Units

Toxotes92
Hippeus50
Hypaspist23
Prodromos12
Helepolis4
Centaur3
Hoplite3
Atalanta1
Theseus1
Buildings 14 types
Farm68
House21
Archery Range16
Military Academy13
Storehouse12
Stable8
Wall7
Armory4
Fortress4
Granary4
Town Center4
Market2
Sentry Tower2
Temple1
God powers 3 invoked
Curse1
Lure1
Plenty Vault1

junioracrean

Army · 67

Units

Yumi Horse Archer46
Naginata Rider18
Oyumi3
Buildings 12 types
Farm40
House18
Watermill9
Stable Japanese7
Wall5
Mining Camp Japanese4
Castle2
Shrine Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
New Moon2
Sacred Gate1
Swampland1