Replay-derived match flow, timings, and composition.

Advanced match analysis

Mito_Conquistador vs KCPD----

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24553
Duration
15:06
Patch
19.17020
Played
· 14 hours ago
Alfheim map preview
MapAlfheim
Defeated
Mito_Conquistador Odin · Elo 876 -37
15:06 Match length
Winner
KCPD---- Freyr · Elo 992 +13
33.9% win probability Pre-match · KCPD---- favored win probability 66.1%
Key momentsIn match order
Fastest Classical
3:55* KCPD---- Ullr · estimated
First pressure
4:02 KCPD---- Hersir trained
Armory timing
9:23 KCPD---- Armory

Mito_Conquistador

Odin · Blue
Loss 876 -37
EAPM
27.6
Favorite unit
Throwing Axeman
23 fielded
Largest army
57
First expansion
—
Age path
HeimdallClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

KCPD----

Freyr · Red
Win 992 +13
EAPM
31.3
Favorite unit
Huskarl
28 fielded
Largest army
60
First expansion
—
Age path
UllrClassical · Est. start 2:55
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mito_Conquistador

Army · 57

Units

Throwing Axeman23
Berserk21
Hersir10
Einheri3
Buildings 4 types
House5
Longhouse2
Ox Cart Building2
Temple1
God powers 2 invoked
Great Hunt1
Undermine1

KCPD----

Army · 60

Units

Huskarl28
Hersir17
Throwing Axeman12
Hirdman3
Buildings 5 types
House16
Longhouse4
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Asgardian Bastion1