Replay-derived match flow, timings, and composition.

Advanced match analysis

JNKメ vs tocamcr

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
1318
Duration
23:43
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Winner
JNKメ Hades · Elo 776 +12
23:43 Match length
Defeated
tocamcr Poseidon · Elo 674 -12
64.3% win probability Pre-match · JNKメ favored win probability 35.7%
Key momentsIn match order
Fastest Classical
4:00* tocamcr Ares · estimated
First pressure
5:19 JNKメ Archery Range
First extra TC
5:25 tocamcr Town Center
Armory timing
11:39 JNKメ Armory
Fastest Heroic
14:24* JNKメ Apollo · estimated
Market timing
14:38 tocamcr Market
Fortress timing
16:17 JNKメ Fortress
Fastest Mythic
19:17* JNKメ Artemis · estimated

JNKメ

Hades · Blue
Win 776 +12
EAPM
35.3
Favorite unit
Peltast
39 fielded
Largest army
116
First expansion
7:48
Age path
AresClassical · Est. start 3:38
ApolloHeroic · Est. start 13:09
ArtemisMythic · Est. start 17:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production116 military units
No post-game awards

tocamcr

Poseidon · Red
Loss 674 -12
EAPM
14.4
Favorite unit
Toxotes
23 fielded
Largest army
104
First expansion
5:25
Age path
AresClassical · Research start 3:00
DionysusHeroic · Research start 16:11
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JNKメ

Army · 116

Units

Peltast39
Toxotes34
Hoplite31
Chimera5
Helepolis2
Petrobolos2
Achilles1
Ajax1
Chiron1
Buildings 11 types
Farm29
House23
Wall16
Storehouse12
Archery Range8
Military Academy4
Temple4
Fortress3
Granary3
Town Center3
Armory2
God powers 5 invoked
Sentinel2
Earthquake1
Pestilence1
Underworld Passage1

tocamcr

Army · 104

Units

Toxotes23
Hoplite19
Hippeus16
Hypaspist10
Prodromos10
Peltast9
Petrobolos6
Cyclops4
Atalanta2
Hippolyta2
Hydra2
Theseus1
Buildings 12 types
Farm26
House16
Storehouse6
Town Center3
Archery Range2
Fortress2
Military Academy2
Stable2
Temple2
Armory1
Granary1
Market1
God powers 1 invoked
Lure1