Advanced match analysis
JNKメ vs tocamcr
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 1318
- Duration
- 23:43
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
JNKメ
Hades · Elo 776 +12
23:43
Match length
Defeated
tocamcr
Poseidon · Elo 674 -12
64.3% win probability
Pre-match · JNKメ favored
win probability 35.7%
Key momentsIn match order
JNKメ
Hades · Blue- EAPM
- 35.3
- Favorite unit
- Peltast 39 fielded
- Largest army
- 116
- First expansion
- 7:48
Age path
AresClassical · Est. start 3:38
ApolloHeroic · Est. start 13:09
ArtemisMythic · Est. start 17:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production116 military units
No post-game awards
tocamcr
Poseidon · Red- EAPM
- 14.4
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 104
- First expansion
- 5:25
Age path
AresClassical · Research start 3:00
DionysusHeroic · Research start 16:11
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.