Replay-derived match flow, timings, and composition.

Advanced match analysis

Chambosaurus vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
18640
Duration
24:23
Patch
19.17020
Played
· 22 hours ago
Mirage map preview
MapMirage
Winner
Chambosaurus Gaia · Elo 1055 +15
24:23 Match length
Defeated
SchiacciaMosche Hades · Elo 1010 -15
56.4% win probability Pre-match · Chambosaurus favored win probability 43.6%
Key momentsIn match order
First pressure
5:04 SchiacciaMosche Stable
Fastest Classical
5:08* SchiacciaMosche Athena · estimated
First extra TC
5:58 SchiacciaMosche Town Center
Armory timing
7:44 Chambosaurus Armory
Fastest Heroic
11:44* Chambosaurus Theia · estimated
Fortress timing
14:15 SchiacciaMosche Fortress
Fastest Mythic
20:11* SchiacciaMosche Artemis · estimated

Chambosaurus

Gaia · Purple
Win 1055 +15
EAPM
45.7
Favorite unit
Automaton
72 fielded
Largest army
194
First expansion
17:53
Age path
LetoClassical · Est. start 4:21
TheiaHeroic · Research start 10:29
AtlasMythic · Est. start 20:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production194 military units
No post-game awards

SchiacciaMosche

Hades · Red
Loss 1010 -15
EAPM
38.1
Favorite unit
Toxotes
48 fielded
Largest army
191
First expansion
5:58
Age path
AthenaClassical · Est. start 4:08
ApolloHeroic · Est. start 11:34
ArtemisMythic · Est. start 18:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production191 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chambosaurus

Army · 194

Units

Automaton72
Turma32
Dryad23
Katapeltes17
Contarius16
Arcus10
Oracle7
Cheiroballista5
Stymphalian Bird5
Destroyer3
Murmillo3
Argus1
Buildings 10 types
Manor8
Military Barracks6
Counter Barracks4
Economic Guild4
Farm3
Dock2
Palace2
Temple2
Town Center2
Armory1
God powers 7 invoked
Gaia Forest3
Hesperides Tree2
Spider Lair2

SchiacciaMosche

Army · 191

Units

Toxotes48
Hoplite46
Hypaspist36
Minotaur14
Hippeus11
Peltast10
Achilles7
Ajax5
Manticore5
Chimera2
Chiron2
Perseus2
Petrobolos2
Gastraphetoros1
Buildings 12 types
House23
Farm17
Military Academy6
Storehouse6
Granary5
Archery Range3
Armory2
Fortress2
Temple2
Town Center2
Dock1
Stable1
God powers 2 invoked
Sentinel1
Underworld Passage1