Replay-derived match flow, timings, and composition.

Advanced match analysis

DerBoy vs alexzuc742

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
21955
Duration
19:24
Patch
19.17020
Played
· 22 hours ago
Savannah map preview
MapSavannah
Defeated
DerBoy Odin · Elo 1184 -15
19:24 Match length
Winner
alexzuc742 Oranos · Elo 1230 +15
43.4% win probability Pre-match · alexzuc742 favored win probability 56.6%
Key momentsIn match order
First pressure
2:39 DerBoy Hersir trained
Fastest Classical
4:05* DerBoy Freyja · estimated
Armory timing
8:23 alexzuc742 Armory
First extra TC
9:26 alexzuc742 Town Center
Fastest Heroic
11:08* alexzuc742 Hyperion · estimated
Fortress timing
13:31 alexzuc742 Palace
Market timing
14:27 DerBoy Market

DerBoy

Odin · Blue
Loss 1184 -15
EAPM
28.2
Favorite unit
Throwing Axeman
29 fielded
Largest army
76
First expansion
—
Age path
FreyjaClassical · Est. start 3:05
NjordHeroic · Est. start 10:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling30 wall build events
Market economy1,500 total resource volume
No post-game awards

alexzuc742

Oranos · Red
Win 1230 +15
EAPM
56.2
Favorite unit
Murmillo
33 fielded
Largest army
88
First expansion
9:26
Age path
PrometheusClassical · Est. start 3:18
HyperionHeroic · Est. start 9:53
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

DerBoy

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

alexzuc742

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerBoy

Army · 76

Units

Throwing Axeman29
Raiding Cavalry19
Berserk11
Hersir9
Godi5
Valkyrie3
Buildings 9 types
Wall30
House12
Ox Cart Building7
Great Hall5
Longhouse4
Sentry Tower3
Market2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

alexzuc742

Army · 88

Units

Murmillo33
Contarius19
Arcus13
Destroyer13
Satyr4
Oracle3
Promethean3
Buildings 10 types
Farm22
Manor9
Military Barracks5
Sky Passage4
Wall3
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Valor5
Shockwave2
Chaos1