Advanced match analysis
Spoonie vs Parascelsus
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 29485
- Duration
- 33:25
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeated
Spoonie
Freyr · Elo 840 -13
33:25
Match length
Winner
Parascelsus
Set · Elo 923 +13
38.3% win probability
Pre-match · Parascelsus favored
win probability 61.7%
Key momentsIn match order
Spoonie
Freyr · Blue- EAPM
- 24.2
- Favorite unit
- Berserk 120 fielded
- Largest army
- 253
- First expansion
- 8:29
Age path
FreyjaClassical · Research start 3:35
AegirHeroic · Research start 16:33
VidarMythic · Research start 22:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy4,500 total resource volume
Large army production253 military units
No post-game awards
Parascelsus
Set · Red- EAPM
- 26.8
- Favorite unit
- War Elephant 81 fielded
- Largest army
- 192
- First expansion
- 9:31
Age path
AnubisClassical · Est. start 4:22
SekhmetHeroic · Est. start 12:46
ThothMythic · Est. start 23:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,100 total resource volume
Large army production192 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,600 total volume›
Spoonie
Bought
No buys
Sold
Total player market volume4,500
Parascelsus
Bought
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.