Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs GustavinhoJR816

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
19923
Duration
31:03
Patch
19.17020
Played
· 22 hours ago
Midgard map preview
MapMidgard
Defeated
Crisavid Ra · Elo 793 -17
31:03 Match length
Winner
GustavinhoJR816 Amaterasu · Elo 801 +17
48.8% win probability Pre-match · GustavinhoJR816 favored win probability 51.2%
Key momentsIn match order
Fastest Classical
4:48* Crisavid Bast · estimated
First extra TC
5:30 GustavinhoJR816 Town Center
First pressure
5:41 Crisavid Barracks
Armory timing
6:25 Crisavid Armory
Fastest Heroic
12:10* Crisavid Sekhmet · estimated
Market timing
16:45 Crisavid Market
Fortress timing
18:12 Crisavid Migdol Stronghold
Fastest Mythic
21:12* Crisavid Horus · estimated

Crisavid

Ra · Blue
Loss 793 -17
EAPM
37.7
Favorite unit
Axeman
120 fielded
Largest army
286
First expansion
18:01
Age path
BastClassical · Est. start 3:48
SekhmetHeroic · Est. start 10:55
HorusMythic · Est. start 19:12
Opening read
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment6 dock build events
Market economy7,400 total resource volume
Large army production286 military units
No post-game awards

GustavinhoJR816

Amaterasu · Red
Win 801 +17
EAPM
20.6
Favorite unit
Yumi Archer
52 fielded
Largest army
224
First expansion
5:30
Age path
MinakatatomiClassical · Research start 4:07
HachimanHeroic · Research start 19:08
TakemikazuchiMythic · Research start 23:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom6 expansion build events
Water commitment4 dock build events
Large army production224 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

Crisavid

Bought

No buys

Sold

Food3,300
Wood4,100
Total player market volume7,400

GustavinhoJR816

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army · 286

Units

Axeman120
Slinger90
Spearman30
War Elephant16
Kebenit13
Catapult5
Ramming Galley4
Scarab3
Avenger2
Siege Tower2
Sphinx1
Buildings 18 types
House16
Wall15
Barracks14
Farm14
Mining Camp9
Dock6
Obelisk5
Siege Works5
Lumber Camp4
Market3
Granary2
Migdol Stronghold2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Citadel1
Rain1
Tornado1

GustavinhoJR816

Army · 224

Units

Yumi Archer52
Yari Spearman37
Shinobi30
Samurai27
Naginata Rider20
Onna Musha16
Bushi13
Junkozosen9
Oyumi7
Daimyo5
Yumi Horse Archer5
Honengyo3
Buildings 13 types
Farm58
House21
Dojo9
Mining Camp Japanese7
Stable Japanese6
Town Center6
Watermill6
Guardhouse5
Dock4
Castle3
Shrine Japanese2
Armory1
Temple1
God powers None invoked

No god powers recorded.