Advanced match analysis
Adurmm vs CLOTZ
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 7979
- Duration
- 8:32
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
Adurmm
Zeus · Elo 1342 +20
8:32
Match length
Defeated
CLOTZ
Fuxi · Elo 1386 -20
43.7% win probability
Pre-match · CLOTZ favored · Upset
win probability 56.3%
Key momentsIn match order
Adurmm
Zeus · Grey- EAPM
- 37.9
- Favorite unit
- Hoplite 34 fielded
- Largest army
- 36
- First expansion
- —
Age path
AthenaClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
CLOTZ
Fuxi · Purple- EAPM
- 23.1
- Favorite unit
- Dao Swordsman 1 fielded
- Largest army
- 2
- First expansion
- 4:34
Age path
ChiyouClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.