Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs CLOTZ

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7979
Duration
8:32
Patch
19.17020
Played
· 22 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Adurmm Zeus · Elo 1342 +20
8:32 Match length
Defeated
CLOTZ Fuxi · Elo 1386 -20
43.7% win probability Pre-match · CLOTZ favored · Upset win probability 56.3%
Key momentsIn match order
Fastest Classical
3:53* CLOTZ Chiyou · estimated
First pressure
4:24 Adurmm Military Academy
First extra TC
4:34 CLOTZ Town Center
Armory timing
7:04 Adurmm Armory

Adurmm

Zeus · Grey
Win 1342 +20
EAPM
37.9
Favorite unit
Hoplite
34 fielded
Largest army
36
First expansion
—
Age path
AthenaClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

CLOTZ

Fuxi · Purple
Loss 1386 -20
EAPM
23.1
Favorite unit
Dao Swordsman
1 fielded
Largest army
2
First expansion
4:34
Age path
ChiyouClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 36

Units

Hoplite34
Heracles1
Jason1
Buildings 6 types
House8
Granary2
Military Academy2
Storehouse2
Armory1
Temple1
God powers 1 invoked
Bolt1

CLOTZ

Army · 2

Units

Dao Swordsman1
Nezha Child1
Buildings 7 types
Silo6
Military Camp3
House2
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers 1 invoked
The Peach Blossom Spring1