Replay-derived match flow, timings, and composition.

Advanced match analysis

SedroPanchez + adtaleur vs El Suanzito + Capetoso

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
12892
Duration
28:21
Patch
19.17020
Played
· 22 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1214
SedroPanchez Thor · Elo 1174 +9
adtaleur Quetzalcoatl · Elo 1253 +7
28:21 Match length
Defeat Team Elo 1014
El Suanzito Tsukuyomi · Elo 1043 -9
Capetoso Thor · Elo 985 -7
76.0% win probability Pre-match · SedroPanchez + adtaleur favored win probability 24.0%
Key momentsIn match order
First pressure
3:41 SedroPanchez Hersir trained
Fastest Classical
4:31* SedroPanchez Forseti · estimated
Armory timing
4:57 Capetoso Dwarven Armory
First extra TC
5:22 SedroPanchez Town Center
Market timing
9:12 Capetoso Market
Fastest Heroic
10:14* Capetoso Bragi · estimated
Fortress timing
12:17 Capetoso Hill Fort
Fastest Mythic
17:51* Capetoso Tyr · estimated

SedroPanchez

Thor · Blue · Team 1
Win 1174 +9
EAPM
38.7
Favorite unit
Berserk
202 fielded
Largest army
303
First expansion
5:22
Age path
ForsetiClassical · Research start 3:31
BragiHeroic · Research start 13:14
TyrMythic · Est. start 18:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Large army production303 military units
No post-game awards

El Suanzito

Tsukuyomi · Purple · Team 2
Loss 1043 -9
EAPM
34.4
Favorite unit
Samurai
45 fielded
Largest army
165
First expansion
7:55
Age path
Inari OkamiClassical · Est. start 4:03
HachimanHeroic · Est. start 12:25
WatatsumiMythic · Est. start 24:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy700 total resource volume
Large army production165 military units
No post-game awards

adtaleur

Quetzalcoatl · Yellow · Team 1
Win 1253 +7
EAPM
30.5
Favorite unit
Tequihua Archer
60 fielded
Largest army
171
First expansion
6:41
Age path
HuehuecoyotlClassical · Est. start 3:38
CoatlicueHeroic · Est. start 16:09
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production171 military units
No post-game awards

Capetoso

Thor · Green · Team 2
Loss 985 -7
EAPM
41.1
Favorite unit
Berserk
143 fielded
Largest army
189
First expansion
7:33
Age path
FreyjaClassical · Research start 5:30
BragiHeroic · Est. start 8:59
TyrMythic · Est. start 15:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,600 total resource volume
Large army production189 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,300 total volume

SedroPanchez

Bought

No buys

Sold

No sells

Total player market volume0

El Suanzito

Bought

No buys

Sold

Wood700
Total player market volume700

adtaleur

Bought

No buys

Sold

No sells

Total player market volume0

Capetoso

Bought

Food3,400
Wood1,000

Sold

Food1,200
Total player market volume5,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SedroPanchez

Army · 303

Units

Berserk202
Throwing Axeman55
Hersir18
Hirdman14
Troll8
Huskarl4
Portable Ram2
Buildings 9 types
Farm62
House18
Wall15
Longhouse8
Ox Cart Building8
Town Center5
Hill Fort3
Dwarven Armory1
Temple1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Flaming Weapons1
Healing Spring1

El Suanzito

Army · 165

Units

Samurai45
Shinobi39
Naginata Rider21
Yumi Horse Archer13
Yumi Archer11
Onna Musha10
Daimyo9
Bushi7
Yari Spearman6
Kitsune2
Oyumi2
Buildings 15 types
Farm42
Watermill17
House16
Dojo10
Wall8
Guardhouse5
Mining Camp Japanese5
Stable Japanese5
Shrine Japanese4
Town Center4
Castle2
Market2
Armory1
Sentry Tower1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

adtaleur

Army · 171

Units

Tequihua Archer60
Shorn One51
Tlamanih Spearman27
Warrior Priest26
Otontin4
Ayotochtli3
Buildings 12 types
Farm75
House31
Calpulli14
Wall8
Great Temple7
Spike Trap5
Temple3
War Hut3
Market2
Smoke Trap2
Town Center2
Armory1
God powers 3 invoked
Earth Monster1
Lullaby1
Monolith Of Tlaloc1

Capetoso

Army · 189

Units

Berserk143
Huskarl20
Hersir19
Portable Ram4
Valkyrie3
Buildings 10 types
House19
Longhouse6
Market5
Hill Fort4
Wall4
Ox Cart Building3
Great Hall2
Temple2
Dwarven Armory1
Town Center1
God powers 1 invoked
Fimbulwinter1