Advanced match analysis
NOCHAT_WhatNow? vs KilluaZoldyc
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10519
- Duration
- 30:31
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeated
NOCHAT_WhatNow?
Tsukuyomi · Elo 925 -34
30:31
Match length
Winner
KilluaZoldyc
Fuxi · Elo 1070 +12
30.3% win probability
Pre-match · KilluaZoldyc favored
win probability 69.7%
Key momentsIn match order
NOCHAT_WhatNow?
Tsukuyomi · Blue- EAPM
- 67.4
- Favorite unit
- Yumi Archer 74 fielded
- Largest army
- 352
- First expansion
- 8:19
Age path
Inari OkamiClassical · Est. start 2:48
FujinHeroic · Research start 13:02
WatatsumiMythic · Est. start 20:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy11,500 total resource volume
Large army production352 military units
No post-game awards
KilluaZoldyc
Fuxi · Red- EAPM
- 40.9
- Favorite unit
- Tiger Cavalry 59 fielded
- Largest army
- 141
- First expansion
- 6:09
Age path
ChiyouClassical · Research start 3:17
GoumangHeroic · Est. start 11:40
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy6,300 total resource volume
Large army production141 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 17,800 total volume›
NOCHAT_WhatNow?
Bought
No buys
Sold
Total player market volume11,500
KilluaZoldyc
Bought
No buys
Sold
Total player market volume6,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.