Advanced match analysis
rafensergio vs DiabloRosso.
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13072
- Duration
- 23:44
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
rafensergio
Hades · Elo 879 +20
23:44
Match length
Defeated
DiabloRosso.
Gaia · Elo 922 -20
43.8% win probability
Pre-match · DiabloRosso. favored · Upset
win probability 56.2%
Key momentsIn match order
rafensergio
Hades · Blue- EAPM
- 26.7
- Favorite unit
- Toxotes 70 fielded
- Largest army
- 108
- First expansion
- 7:18
Age path
AthenaClassical · Est. start 2:44
ApolloHeroic · Est. start 16:49
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards
DiabloRosso.
Gaia · Red- EAPM
- 32.9
- Favorite unit
- Turma 77 fielded
- Largest army
- 210
- First expansion
- 11:22
Age path
OceanusClassical · Est. start 3:35
RheiaHeroic · Est. start 11:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production210 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.