Replay-derived match flow, timings, and composition.

Advanced match analysis

rafensergio vs DiabloRosso.

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13072
Duration
23:44
Patch
19.17020
Played
· 22 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
rafensergio Hades · Elo 879 +20
23:44 Match length
Defeated
DiabloRosso. Gaia · Elo 922 -20
43.8% win probability Pre-match · DiabloRosso. favored · Upset win probability 56.2%
Key momentsIn match order
Fastest Classical
3:44* rafensergio Athena · estimated
First pressure
4:13 DiabloRosso. Military Barracks
First extra TC
7:18 rafensergio Town Center
Armory timing
8:57 DiabloRosso. Armory
Fastest Heroic
13:10* DiabloRosso. Rheia · estimated
Fortress timing
15:59 DiabloRosso. Palace
Market timing
18:26 DiabloRosso. Market

rafensergio

Hades · Blue
Win 879 +20
EAPM
26.7
Favorite unit
Toxotes
70 fielded
Largest army
108
First expansion
7:18
Age path
AthenaClassical · Est. start 2:44
ApolloHeroic · Est. start 16:49
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards

DiabloRosso.

Gaia · Red
Loss 922 -20
EAPM
32.9
Favorite unit
Turma
77 fielded
Largest army
210
First expansion
11:22
Age path
OceanusClassical · Est. start 3:35
RheiaHeroic · Est. start 11:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production210 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafensergio

Army · 108

Units

Toxotes70
Hippeus15
Manticore10
Peltast5
Ajax2
Minotaur2
Petrobolos2
Achilles1
Chiron1
Buildings 10 types
House20
Sentry Tower8
Archery Range6
Storehouse6
Granary5
Stable4
Temple4
Fortress2
Town Center2
Armory1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

DiabloRosso.

Army · 210

Units

Turma77
Cheiroballista47
Contarius24
Arcus22
Murmillo16
Caladria8
Destroyer7
Behemoth5
Oracle4
Buildings 11 types
Farm9
Wall9
Manor8
Military Barracks8
Counter Barracks7
Economic Guild4
Town Center3
Armory2
Market2
Palace2
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1