Advanced match analysis
mrtdmrhn + Dante_Oz vs Grafi + Cartel631
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 29942
- Duration
- 13:12
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeat
Team Elo 1028
mrtdmrhn
Tsukuyomi · Elo 1070 -17
Dante_Oz
Hades · Elo 987 -13
13:12
Match length
Victory
Team Elo 1074
Grafi
Zeus · Elo 1075 +15
Cartel631
Zeus · Elo 1074 +15
43.4% win probability
Pre-match · Grafi + Cartel631 favored
win probability 56.6%
Key momentsIn match order
mrtdmrhn
Tsukuyomi · Blue · Team 1- EAPM
- 12.6
- Favorite unit
- Naginata Rider 6 fielded
- Largest army
- 10
- First expansion
- 5:46
Age path
Inari OkamiClassical · Est. start 4:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Grafi
Zeus · Red · Team 2- EAPM
- 22.4
- Favorite unit
- Hoplite 38 fielded
- Largest army
- 40
- First expansion
- 12:08
Age path
AthenaClassical · Research start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Dante_Oz
Hades · Yellow · Team 1- EAPM
- 19.9
- Favorite unit
- Toxotes 20 fielded
- Largest army
- 24
- First expansion
- 5:38
Age path
AthenaClassical · Research start 4:27
AphroditeHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Cartel631
Zeus · Maroon · Team 2- EAPM
- 18.9
- Favorite unit
- Hoplite 44 fielded
- Largest army
- 45
- First expansion
- —
Age path
AthenaClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.