Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn + Dante_Oz vs Grafi + Cartel631

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
29942
Duration
13:12
Patch
19.17020
Played
· 22 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1028
mrtdmrhn Tsukuyomi · Elo 1070 -17
Dante_Oz Hades · Elo 987 -13
13:12 Match length
Victory Team Elo 1074
Grafi Zeus · Elo 1075 +15
Cartel631 Zeus · Elo 1074 +15
43.4% win probability Pre-match · Grafi + Cartel631 favored win probability 56.6%
Key momentsIn match order
Fastest Classical
4:26* Cartel631 Athena · estimated
First pressure
4:30 Cartel631 Military Academy
Armory timing
5:33 Cartel631 Armory
First extra TC
5:38 Dante_Oz Town Center
Fastest Heroic
11:28* Dante_Oz Aphrodite · estimated
Fortress timing
12:09 Dante_Oz Fortress

mrtdmrhn

Tsukuyomi · Blue · Team 1
Loss 1070 -17
EAPM
12.6
Favorite unit
Naginata Rider
6 fielded
Largest army
10
First expansion
5:46
Age path
Inari OkamiClassical · Est. start 4:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Grafi

Zeus · Red · Team 2
Win 1075 +15
EAPM
22.4
Favorite unit
Hoplite
38 fielded
Largest army
40
First expansion
12:08
Age path
AthenaClassical · Research start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Dante_Oz

Hades · Yellow · Team 1
Loss 987 -13
EAPM
19.9
Favorite unit
Toxotes
20 fielded
Largest army
24
First expansion
5:38
Age path
AthenaClassical · Research start 4:27
AphroditeHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Cartel631

Zeus · Maroon · Team 2
Win 1074 +15
EAPM
18.9
Favorite unit
Hoplite
44 fielded
Largest army
45
First expansion
—
Age path
AthenaClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army · 10

Units

Naginata Rider6
Kitsune3
Bushi1
Buildings 9 types
House7
Guardhouse5
Shrine Japanese3
Watermill3
Armory1
Mining Camp Japanese1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

Grafi

Army · 40

Units

Hoplite38
Heracles1
Jason1
Buildings 8 types
House10
Granary4
Military Academy4
Stable2
Storehouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Dante_Oz

Army · 24

Units

Toxotes20
Ajax3
Achilles1
Buildings 8 types
House7
Granary4
Storehouse3
Archery Range2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Restoration1

Cartel631

Army · 45

Units

Hoplite44
Jason1
Buildings 7 types
House20
Farm9
Granary4
Military Academy2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1