Replay-derived match flow, timings, and composition.

Advanced match analysis

spartanlakkes97 vs Bo2Paraizo

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
12433
Duration
15:04
Patch
19.17020
Played
· 13 hours ago
Alfheim map preview
MapAlfheim
Defeated
spartanlakkes97 Poseidon · Elo 968 -32
15:04 Match length
Winner
Bo2Paraizo Susanoo · Elo 1177 +9
23.1% win probability Pre-match · Bo2Paraizo favored win probability 76.9%
Key momentsIn match order
Fastest Classical
3:21* spartanlakkes97 Hermes · estimated
First pressure
4:45 spartanlakkes97 Stable
Armory timing
5:46 Bo2Paraizo Armory
Fastest Heroic
8:40* Bo2Paraizo Raijin · estimated
Market timing
9:49 spartanlakkes97 Market
First extra TC
11:22 spartanlakkes97 Town Center
Fortress timing
13:18 Bo2Paraizo Castle

spartanlakkes97

Poseidon · Blue
Loss 968 -32
EAPM
19.8
Favorite unit
Hippeus
14 fielded
Largest army
30
First expansion
11:22
Age path
HermesClassical · Research start 2:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Bo2Paraizo

Susanoo · Red
Win 1177 +9
EAPM
30.8
Favorite unit
Yari Spearman
12 fielded
Largest army
40
First expansion
—
Age path
MinakatatomiClassical · Research start 2:40
RaijinHeroic · Est. start 7:24
TakemikazuchiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

spartanlakkes97

Army · 30

Units

Hippeus14
Hoplite8
Centaur7
Theseus1
Buildings 11 types
House6
Farm3
Sentry Tower3
Military Academy2
Storehouse2
Armory1
Granary1
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

Bo2Paraizo

Army · 40

Units

Yari Spearman12
Wanyudo11
Samurai7
Bushi5
Shinobi3
Onna Musha1
Yumi Archer1
Buildings 10 types
House17
Wall4
Shrine Japanese3
Watermill3
Mining Camp Japanese2
Armory1
Castle1
Dojo1
Guardhouse1
Temple1
God powers 4 invoked
Kusanagi2
Shrine Of The Hunt1
Thunder Burst1