Replay-derived match flow, timings, and composition.

Advanced match analysis

BrisbaneBoi vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
9814
Duration
17:23
Patch
19.17020
Played
· 13 hours ago
Steppe map preview
MapSteppe
Defeated
BrisbaneBoi Odin · Elo 1695 -8
17:23 Match length
Winner
trollpack Hades · Elo 1890 +8
24.6% win probability Pre-match · trollpack favored win probability 75.4%
Key momentsIn match order
First pressure
2:40 BrisbaneBoi Hersir trained
Fastest Classical
3:28* BrisbaneBoi Heimdall · estimated
Armory timing
9:46 BrisbaneBoi Armory
Market timing
11:06 BrisbaneBoi Market
Fastest Heroic
13:15* trollpack Apollo · estimated
Fortress timing
13:34 trollpack Fortress

BrisbaneBoi

Odin · Blue
Loss 1695 -8
EAPM
72.2
Favorite unit
Raiding Cavalry
22 fielded
Largest army
89
First expansion
—
Age path
HeimdallClassical · Research start 2:28
SkadiHeroic · Research start 12:13
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
Large army production89 military units
No post-game awards

trollpack

Hades · Red
Win 1890 +8
EAPM
88.4
Favorite unit
Toxotes
40 fielded
Largest army
114
First expansion
—
Age path
AthenaClassical · Research start 3:37
ApolloHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

BrisbaneBoi

Bought

No buys

Sold

Food500
Total player market volume500

trollpack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BrisbaneBoi

Army · 89

Units

Raiding Cavalry22
Berserk15
Throwing Axeman15
Huskarl11
Jarl11
Hersir9
Einheri3
Godi3
Buildings 8 types
House20
Ox Cart Building7
Great Hall3
Armory2
Hill Fort2
Longhouse2
Temple2
Market1
God powers 4 invoked
Great Hunt2
Frost1
Undermine1

trollpack

Army · 114

Units

Toxotes40
Hoplite38
Peltast25
Minotaur4
Achilles3
Petrobolos2
Ajax1
Chiron1
Buildings 9 types
House17
Farm13
Storehouse5
Granary4
Temple3
Archery Range2
Military Academy2
Armory1
Fortress1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1