Replay-derived match flow, timings, and composition.

Advanced match analysis

Neu 125 vs ricardoolvera11

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
22811
Duration
26:16
Patch
19.17020
Played
· 13 hours ago
Yellow River map preview
MapYellow River
Defeated
Neu 125 Gaia · Elo 937 -16
26:16 Match length
Winner
ricardoolvera11 Kronos · Elo 961 +16
46.6% win probability Pre-match · ricardoolvera11 favored win probability 53.4%
Key momentsIn match order
Fastest Classical
3:54* ricardoolvera11 Prometheus · estimated
First pressure
4:08 ricardoolvera11 Counter Barracks
First extra TC
6:53 ricardoolvera11 Town Center
Market timing
7:53 ricardoolvera11 Market
Armory timing
10:14 Neu 125 Armory
Fastest Heroic
10:38* ricardoolvera11 Hyperion · estimated
Fortress timing
13:14 ricardoolvera11 Palace
Fastest Mythic
16:45* ricardoolvera11 Helios · estimated

Neu 125

Gaia · Grey
Loss 937 -16
EAPM
28.1
Favorite unit
Arcus
92 fielded
Largest army
296
First expansion
8:37
Age path
OceanusClassical · Est. start 3:36
RheiaHeroic · Est. start 11:44
HekateMythic · Est. start 18:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production296 military units
No post-game awards

ricardoolvera11

Kronos · Red
Win 961 +16
EAPM
36.9
Favorite unit
Contarius
52 fielded
Largest army
174
First expansion
6:53
Age path
PrometheusClassical · Est. start 2:54
HyperionHeroic · Est. start 9:23
HeliosMythic · Est. start 14:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,200 total resource volume
Large army production174 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,700 total volume

Neu 125

Bought

Food1,200

Sold

Wood300
Total player market volume1,500

ricardoolvera11

Bought

Food700
Wood1,200

Sold

Food1,800
Wood5,500
Total player market volume9,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neu 125

Army · 296

Units

Arcus92
Fanatic46
Turma41
Murmillo38
Destroyer21
Katapeltes21
Contarius12
Cheiroballista7
Lampades7
Oracle7
Fire Siphon3
Caladria1
Buildings 10 types
Farm18
Manor8
Town Center5
Counter Barracks3
Economic Guild3
Military Barracks3
Armory2
Market2
Palace2
Temple2
God powers 6 invoked
Gaia Forest3
Carnivora2
Traitor1

ricardoolvera11

Army · 174

Units

Contarius52
Arcus26
Murmillo22
Turma20
Destroyer18
Fanatic14
Fire Siphon5
Oracle5
Oracle Hero5
Katapeltes4
Cheiroballista3
Buildings 11 types
Farm19
Manor9
Mirror Tower8
Military Barracks6
Counter Barracks3
Palace3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 12 invoked
Valor8
Vortex2
Chaos1
Deconstruction1