Advanced match analysis
Neu 125 vs ricardoolvera11
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 22811
- Duration
- 26:16
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Neu 125
Gaia · Elo 937 -16
26:16
Match length
Winner
ricardoolvera11
Kronos · Elo 961 +16
46.6% win probability
Pre-match · ricardoolvera11 favored
win probability 53.4%
Key momentsIn match order
Neu 125
Gaia · Grey- EAPM
- 28.1
- Favorite unit
- Arcus 92 fielded
- Largest army
- 296
- First expansion
- 8:37
Age path
OceanusClassical · Est. start 3:36
RheiaHeroic · Est. start 11:44
HekateMythic · Est. start 18:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production296 military units
No post-game awards
ricardoolvera11
Kronos · Red- EAPM
- 36.9
- Favorite unit
- Contarius 52 fielded
- Largest army
- 174
- First expansion
- 6:53
Age path
PrometheusClassical · Est. start 2:54
HyperionHeroic · Est. start 9:23
HeliosMythic · Est. start 14:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,200 total resource volume
Large army production174 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,700 total volume›
Neu 125
Bought
Sold
Total player market volume1,500
ricardoolvera11
Bought
Sold
Total player market volume9,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.