Replay-derived match flow, timings, and composition.

Advanced match analysis

Wilfred98 vs benoit.jayon

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
25961
Duration
1:12:36
Patch
19.17020
Played
· 13 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Wilfred98 Freyr · Elo 702 +18
1:12:36 Match length
Defeated
benoit.jayon Gaia · Elo 705 -18
49.6% win probability Pre-match · benoit.jayon favored · Upset win probability 50.4%
Key momentsIn match order
Fastest Classical
4:35* benoit.jayon Oceanus · estimated
First extra TC
5:10 benoit.jayon Town Center
First pressure
5:37 benoit.jayon Military Barracks
Armory timing
7:16 benoit.jayon Armory
Market timing
14:22 benoit.jayon Market
Fastest Heroic
17:33* benoit.jayon Rheia · estimated
Fortress timing
18:27 benoit.jayon Palace
Fastest Mythic
27:40* benoit.jayon Atlas · estimated

Wilfred98

Freyr · Cyan
Win 702 +18
EAPM
26.2
Favorite unit
Berserk
177 fielded
Largest army
679
First expansion
8:42
Age path
UllrClassical · Research start 5:55
AegirHeroic · Research start 17:06
VidarMythic · Research start 27:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Large army production679 military units
No post-game awards

benoit.jayon

Gaia · Red
Loss 705 -18
EAPM
23.9
Favorite unit
Fanatic
168 fielded
Largest army
404
First expansion
5:10
Age path
OceanusClassical · Research start 3:35
RheiaHeroic · Research start 16:18
AtlasMythic · Research start 25:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom16 expansion build events
Heavy walling80 wall build events
Market economy8,900 total resource volume
Large army production404 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,900 total volume

Wilfred98

Bought

No buys

Sold

No sells

Total player market volume0

benoit.jayon

Bought

No buys

Sold

Food8,300
Wood600
Total player market volume8,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wilfred98

Army · 679

Units

Berserk177
Hersir173
Portable Ram112
Throwing Axeman79
Jarl69
Godi46
Hirdman17
Fafnir3
Raiding Cavalry3
Buildings 11 types
Farm55
House17
Longhouse13
Hill Fort12
Town Center10
Ox Cart Building7
Great Hall6
Market3
Temple2
Armory1
Wonder1
God powers 25 invoked
Asgardian Bastion11
Inferno7
Tempest4
Gullinbursti2
Titan Gate1

benoit.jayon

Army · 404

Units

Fanatic168
Arcus64
Fire Siphon40
Caladria28
Murmillo24
Katapeltes23
Contarius18
Destroyer15
Turma10
Cheiroballista8
Oracle4
Behemoth2
Buildings 13 types
Wall80
Farm32
Town Center16
Palace14
Manor12
Sentry Tower11
Military Barracks6
Economic Guild5
Armory2
Counter Barracks2
Market2
Temple2
Wonder1
God powers 15 invoked
Traitor5
Carnivora3
Gaia Forest3
Implode3
Titan Gate1