Advanced match analysis
Wilfred98 vs benoit.jayon
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 25961
- Duration
- 1:12:36
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Wilfred98
Freyr · Elo 702 +18
1:12:36
Match length
Defeated
benoit.jayon
Gaia · Elo 705 -18
49.6% win probability
Pre-match · benoit.jayon favored · Upset
win probability 50.4%
Key momentsIn match order
Wilfred98
Freyr · Cyan- EAPM
- 26.2
- Favorite unit
- Berserk 177 fielded
- Largest army
- 679
- First expansion
- 8:42
Age path
UllrClassical · Research start 5:55
AegirHeroic · Research start 17:06
VidarMythic · Research start 27:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Large army production679 military units
No post-game awards
benoit.jayon
Gaia · Red- EAPM
- 23.9
- Favorite unit
- Fanatic 168 fielded
- Largest army
- 404
- First expansion
- 5:10
Age path
OceanusClassical · Research start 3:35
RheiaHeroic · Research start 16:18
AtlasMythic · Research start 25:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom16 expansion build events
Heavy walling80 wall build events
Market economy8,900 total resource volume
Large army production404 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,900 total volume›
Wilfred98
Bought
No buys
Sold
No sells
Total player market volume0
benoit.jayon
Bought
No buys
Sold
Total player market volume8,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.