Replay-derived match flow, timings, and composition.

Advanced match analysis

IntentFlaco + Sagii + EAGUILAR vs Rhogal + KEKOLAYZIR + DJANGO

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
13498
Duration
28:24
Patch
19.17020
Played
· 5 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1108
IntentFlaco Tsukuyomi · Elo 1090 -19
Sagii Fuxi · Elo 1227 -24
EAGUILAR Tezcatlipoca · Elo 1006 -15
28:24 Match length
Victory Team Elo 1066
Rhogal Poseidon · Elo 1092 +18
KEKOLAYZIR Zeus · Elo 1035 +21
DJANGO Oranos · Elo 1070 +19
56.0% win probability Pre-match · IntentFlaco + Sagii + EAGUILAR favored · Upset win probability 44.0%
Key momentsIn match order
Fastest Classical
3:18* Rhogal Hermes · estimated
First pressure
3:26 Rhogal Stable
Armory timing
7:03 Rhogal Armory
First extra TC
8:07 KEKOLAYZIR Town Center
Market timing
11:58 Rhogal Market
Fastest Heroic
12:17* IntentFlaco Hachiman · estimated
Fortress timing
16:25 KEKOLAYZIR Fortress
Fastest Mythic
21:50* Rhogal Artemis · estimated

IntentFlaco

Tsukuyomi · Blue · Team 1
Loss 1090 -19
EAPM
33.2
Favorite unit
Yumi Archer
31 fielded
Largest army
99
First expansion
20:38
Age path
Ame No UzumeClassical · Research start 3:43
HachimanHeroic · Research start 11:21
WatatsumiMythic · Research start 22:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production99 military units
No post-game awards

Rhogal

Poseidon · Red · Team 2
Win 1092 +18
EAPM
62.5
Favorite unit
Hippeus
124 fielded
Largest army
216
First expansion
8:48
Age path
HermesClassical · Research start 2:18
DionysusHeroic · Est. start 12:34
ArtemisMythic · Est. start 19:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy1,000 total resource volume
Large army production216 military units
No post-game awards

Sagii

Fuxi · Yellow · Team 1
Loss 1227 -24
EAPM
34.4
Favorite unit
Ge Halberdier
122 fielded
Largest army
206
First expansion
10:21
Age path
ChiyouClassical · Research start 3:09
GoumangHeroic · Est. start 13:56
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production206 military units
No post-game awards

KEKOLAYZIR

Zeus · Green · Team 2
Win 1035 +21
EAPM
45.8
Favorite unit
Hoplite
118 fielded
Largest army
245
First expansion
8:07
Age path
AthenaClassical · Research start 2:40
ApolloHeroic · Research start 12:58
HephaestusMythic · Research start 21:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy100 total resource volume
Large army production245 military units
No post-game awards

EAGUILAR

Tezcatlipoca · Orange · Team 1
Loss 1006 -15
EAPM
29.9
Favorite unit
Shorn One
60 fielded
Largest army
231
First expansion
9:04
Age path
MalinalxochitlClassical · Est. start 4:15
ItzpapalotlHeroic · Est. start 16:17
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production231 military units
No post-game awards

DJANGO

Oranos · Pink · Team 2
Win 1070 +19
EAPM
57.4
Favorite unit
Contarius
99 fielded
Largest army
266
First expansion
10:42
Age path
PrometheusClassical · Est. start 2:46
HyperionHeroic · Est. start 13:34
HeliosMythic · Est. start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production266 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

IntentFlaco

Bought

No buys

Sold

No sells

Total player market volume0

Rhogal

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Sagii

Bought

No buys

Sold

No sells

Total player market volume0

KEKOLAYZIR

Bought

No buys

Sold

Food100
Total player market volume100

EAGUILAR

Bought

No buys

Sold

No sells

Total player market volume0

DJANGO

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IntentFlaco

Army · 99

Units

Yumi Archer31
Yari Spearman30
Bushi28
Daimyo5
Oyumi4
Tengu1
Buildings 12 types
Farm20
House17
Guardhouse15
Watermill12
Stable Japanese3
Market2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 4 invoked
Dragon Typhoon1
Goshinboku1
New Moon1
Shogun1

Rhogal

Army · 216

Units

Hippeus124
Toxotes61
Petrobolos14
Theseus6
Atalanta5
Polyphemus4
Hetairos1
Hippolyta1
Buildings 12 types
Farm85
House26
Stable14
Storehouse9
Granary7
Town Center6
Sentry Tower5
Archery Range4
Fortress3
Market3
Armory2
Temple2
God powers 3 invoked
Bronze1
Earthquake1
Lure1

Sagii

Army · 206

Units

Ge Halberdier122
White Horse Cavalry55
Wuzu Javelineer17
Siege Crossbow10
Jiang Zi Ya1
Nezha Youth1
Buildings 11 types
Farm35
House28
Military Camp12
Silo12
Baolei8
Wall8
Armory3
Machine Workshop3
Imperial Academy1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1

KEKOLAYZIR

Army · 245

Units

Hoplite118
Hypaspist95
Manticore11
Minotaur6
Heracles5
Jason5
Petrobolos3
Bellerophon1
Odysseus1
Buildings 11 types
Farm73
House31
Military Academy13
Granary9
Storehouse9
Wall9
Fortress5
Town Center4
Market2
Armory1
Temple1
God powers 3 invoked
Plenty Vault2
Underworld Passage1

EAGUILAR

Army · 231

Units

Shorn One60
Jaguar Rider49
Tequihua Archer49
Tlamanih Spearman23
Coyote Warrior15
Ocelotl Warrior13
Obsidian Butterfly8
Warrior Priest8
Eagle Warrior6
Buildings 12 types
Farm66
House17
Wall13
Calpulli8
Sentry Tower4
Armory3
War Hut3
Great Temple2
Nobles Hut2
Temple2
Town Center2
Market1
God powers 8 invoked
Obsidian Mirror4
Infestation2
Purge1
Volcano1

DJANGO

Army · 266

Units

Contarius99
Arcus93
Destroyer31
Murmillo20
Turma11
Cheiroballista5
Oracle3
Satyr3
Fanatic1
Buildings 12 types
Farm30
Wall24
Manor18
Military Barracks14
Palace5
Market4
Counter Barracks3
Town Center3
Sky Passage2
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor10
Chaos1
Shockwave1
Vortex1