Replay-derived match flow, timings, and composition.

Advanced match analysis

H1t☂ vs [MMC]StarSky

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
10177
Duration
26:41
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeated
H1t☂ Ra · Elo 1570 -10
26:41 Match length
Winner
[MMC]StarSky Tsukuyomi · Elo 1738 +10
27.5% win probability Pre-match · [MMC]StarSky favored win probability 72.5%
Key momentsIn match order
Fastest Classical
4:19* [MMC]StarSky Inari Okami · estimated
First extra TC
4:35 [MMC]StarSky Town Center
Armory timing
5:19 H1t☂ Armory
First pressure
6:19 H1t☂ Barracks
Market timing
7:12 H1t☂ Market
Fastest Heroic
9:29* H1t☂ Sobek · estimated
Fortress timing
9:45 H1t☂ Migdol Stronghold
Fastest Mythic
12:45* H1t☂ Horus · estimated

H1t☂

Ra · Blue
Loss 1570 -10
EAPM
86.1
Favorite unit
Camel Rider
77 fielded
Largest army
225
First expansion
13:22
Age path
BastClassical · Research start 3:51
SobekHeroic · Research start 8:14
HorusMythic · Est. start 10:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy7,500 total resource volume
Large army production225 military units
No post-game awards

[MMC]StarSky

Tsukuyomi · Red
Win 1738 +10
EAPM
47.3
Favorite unit
Yari Spearman
112 fielded
Largest army
266
First expansion
4:35
Age path
Inari OkamiClassical · Research start 3:34
FujinHeroic · Est. start 11:12
OkuninushiMythic · Est. start 20:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy1,700 total resource volume
Large army production266 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,200 total volume

H1t☂

Bought

Food600

Sold

Food1,400
Wood5,500
Total player market volume7,500

[MMC]StarSky

Bought

No buys

Sold

Food500
Wood1,200
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H1t☂

Army · 225

Units

Camel Rider77
Chariot Archer68
Spearman38
Avenger16
Petsuchos10
Sphinx9
Catapult3
Mercenary3
Slinger1
Buildings 18 types
Farm34
House24
Obelisk20
Wall17
Granary11
Barracks8
Mining Camp8
Lumber Camp7
Migdol Stronghold4
Market3
Temple3
Town Center3
Siege Works2
Armory1
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 8 invoked
Locust Swarm3
Eclipse2
Rain2
Tornado1

[MMC]StarSky

Army · 266

Units

Yari Spearman112
Yumi Horse Archer62
Bushi36
Oyumi26
Yumi Archer20
Naginata Rider7
Kitsune3
Buildings 14 types
Farm45
Wall32
House29
Watermill18
Guardhouse8
Stable Japanese6
Mining Camp Japanese4
Castle3
Shrine Japanese3
Town Center3
Temple2
Armory1
Dojo1
Market1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1