Advanced match analysis
H1t☂ vs [MMC]StarSky
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 10177
- Duration
- 26:41
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
H1t☂
Ra · Elo 1570 -10
26:41
Match length
Winner
[MMC]StarSky
Tsukuyomi · Elo 1738 +10
27.5% win probability
Pre-match · [MMC]StarSky favored
win probability 72.5%
Key momentsIn match order
H1t☂
Ra · Blue- EAPM
- 86.1
- Favorite unit
- Camel Rider 77 fielded
- Largest army
- 225
- First expansion
- 13:22
Age path
BastClassical · Research start 3:51
SobekHeroic · Research start 8:14
HorusMythic · Est. start 10:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy7,500 total resource volume
Large army production225 military units
No post-game awards
[MMC]StarSky
Tsukuyomi · Red- EAPM
- 47.3
- Favorite unit
- Yari Spearman 112 fielded
- Largest army
- 266
- First expansion
- 4:35
Age path
Inari OkamiClassical · Research start 3:34
FujinHeroic · Est. start 11:12
OkuninushiMythic · Est. start 20:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy1,700 total resource volume
Large army production266 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,200 total volume›
H1t☂
Bought
Sold
Total player market volume7,500
[MMC]StarSky
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.