Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs NatTheTacocat

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
10716
Duration
15:40
Patch
19.17020
Played
· 5 hours ago
Mirage map preview
MapMirage
Defeated
Slasher#3319 Odin · Elo 615 -13
15:40 Match length
Winner
NatTheTacocat Thor · Elo 697 +13
38.4% win probability Pre-match · NatTheTacocat favored win probability 61.6%
Key momentsIn match order
First pressure
1:56 NatTheTacocat Hersir trained
Fastest Classical
3:52* NatTheTacocat Freyja · estimated
Armory timing
4:54 NatTheTacocat Dwarven Armory
Fastest Heroic
9:58* NatTheTacocat Skadi · estimated
First extra TC
12:05 NatTheTacocat Town Center
Fortress timing
12:50 NatTheTacocat Hill Fort

Slasher#3319

Odin · Blue
Loss 615 -13
EAPM
29.8
Favorite unit
Hersir
14 fielded
Largest army
30
First expansion
12:57
Age path
HeimdallClassical · Research start 4:32
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards

NatTheTacocat

Thor · Orange
Win 697 +13
EAPM
18.6
Favorite unit
Raiding Cavalry
11 fielded
Largest army
32
First expansion
12:05
Age path
FreyjaClassical · Est. start 2:52
SkadiHeroic · Est. start 8:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 30

Units

Hersir14
Throwing Axeman11
Einheri5
Buildings 9 types
House7
Ox Cart Building4
Sentry Tower4
Armory2
Dock2
Longhouse2
Temple2
Great Hall1
Town Center1
God powers 1 invoked
Great Hunt1

NatTheTacocat

Army · 32

Units

Raiding Cavalry11
Hersir10
Throwing Axeman4
Valkyrie3
Frost Giant2
Portable Ram2
Buildings 9 types
House14
Ox Cart Building4
Sentry Tower3
Great Hall2
Dwarven Armory1
Hill Fort1
Longhouse1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1