Replay-derived match flow, timings, and composition.

Advanced match analysis

TryHard ZN vs Edu Baloso

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
31398
Duration
18:58
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
TryHard ZN Kronos · Elo 998 -13
18:58 Match length
Winner
Edu Baloso Poseidon · Elo 1095 +13
36.4% win probability Pre-match · Edu Baloso favored win probability 63.6%
Key momentsIn match order
Fastest Classical
3:41* Edu Baloso Hermes · estimated
First pressure
4:04 TryHard ZN Counter Barracks
Armory timing
5:27 Edu Baloso Armory
Market timing
8:14 Edu Baloso Market
Fastest Heroic
10:30* Edu Baloso Dionysus · estimated
First extra TC
10:59 Edu Baloso Town Center
Fortress timing
14:20 TryHard ZN Palace
Fastest Mythic
18:14* Edu Baloso Hephaestus · estimated

TryHard ZN

Kronos · Blue
Loss 998 -13
EAPM
30.9
Favorite unit
Katapeltes
19 fielded
Largest army
76
First expansion
12:42
Age path
PrometheusClassical · Research start 2:48
HyperionHeroic · Research start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards

Edu Baloso

Poseidon · Red
Win 1095 +13
EAPM
28.2
Favorite unit
Hippeus
19 fielded
Largest army
44
First expansion
10:59
Age path
HermesClassical · Est. start 2:41
DionysusHeroic · Est. start 9:15
HephaestusMythic · Est. start 16:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

TryHard ZN

Bought

No buys

Sold

No sells

Total player market volume0

Edu Baloso

Bought

No buys

Sold

Food1,000
Wood200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TryHard ZN

Army · 76

Units

Katapeltes19
Murmillo19
Arcus17
Turma9
Cheiroballista4
Promethean4
Contarius2
Oracle2
Buildings 11 types
Farm13
Wall11
Military Barracks7
Manor5
Counter Barracks3
Palace3
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 6 invoked
Valor3
Chaos2
Deconstruction1

Edu Baloso

Army · 44

Units

Hippeus19
Toxotes13
Petrobolos6
Hoplite3
Atalanta1
Hippolyta1
Theseus1
Buildings 13 types
House16
Farm14
Storehouse5
Wall5
Granary4
Fortress2
Stable2
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
God powers 2 invoked
Cease Fire1
Lure1