Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs dudu's english teacher

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11557
Duration
14:23
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Winner
Devil Odin · Elo 1994 +11
14:23 Match length
Defeated
dudu's english teacher Odin · Elo 1861 -11
68.3% win probability Pre-match · Devil favored win probability 31.7%
Key momentsIn match order
First pressure
1:40 Devil Hersir trained
Fastest Classical
4:02* dudu's english teacher Freyja · estimated
Market timing
11:07 Devil Market

Devil

Odin · Blue
Win 1994 +11
EAPM
58.6
Favorite unit
Throwing Axeman
41 fielded
Largest army
81
First expansion
—
Age path
HeimdallClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy200 total resource volume
Large army production81 military units
No post-game awards
Loss 1861 -11
EAPM
97.1
Favorite unit
Throwing Axeman
28 fielded
Largest army
63
First expansion
—
Age path
FreyjaClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Devil

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

dudu's english teacher

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 81

Units

Throwing Axeman41
Hersir17
Hirdman14
Einheri7
Berserk2
Buildings 7 types
House12
Wall8
Longhouse3
Great Hall2
Ox Cart Building2
Market1
Temple1
God powers 3 invoked
Undermine2
Great Hunt1

dudu's english teacher

Army · 63

Units

Throwing Axeman28
Raiding Cavalry20
Hersir14
Valkyrie1
Buildings 7 types
Wall17
House12
Longhouse6
Ox Cart Building4
Great Hall2
Market1
Temple1
God powers 3 invoked
Forest Fire2
Great Hunt1