Replay-derived match flow, timings, and composition.

Advanced match analysis

ghost vs Cyprus

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
13568
Duration
28:58
Patch
19.17020
Played
· 6 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ghost Tsukuyomi · Elo 1576 +13
28:58 Match length
Defeated
Cyprus Thor · Elo 1474 -13
64.3% win probability Pre-match · ghost favored win probability 35.7%
Key momentsIn match order
First pressure
1:33 Cyprus Hersir trained
Fastest Classical
4:02* Cyprus Freyja · estimated
Armory timing
7:34 ghost Armory
Market timing
8:50 Cyprus Market
Fastest Heroic
10:00* ghost Hachiman · estimated
First extra TC
11:46 Cyprus Town Center
Fortress timing
13:28 Cyprus Hill Fort
Fastest Mythic
18:37* ghost Okuninushi · estimated

ghost

Tsukuyomi · Blue
Win 1576 +13
EAPM
54.3
Favorite unit
Yumi Horse Archer
85 fielded
Largest army
141
First expansion
14:55
Age path
Inari OkamiClassical · Research start 3:34
HachimanHeroic · Est. start 9:04
OkuninushiMythic · Est. start 17:07
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production141 military units
No post-game awards

Cyprus

Thor · Red
Loss 1474 -13
EAPM
56.0
Favorite unit
Throwing Axeman
60 fielded
Largest army
114
First expansion
11:46
Age path
FreyjaClassical · Research start 3:02
SkadiHeroic · Est. start 9:59
BaldrMythic · Research start 18:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling53 wall build events
Water commitment1 dock build events
Market economy4,800 total resource volume
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

ghost

Bought

No buys

Sold

No sells

Total player market volume0

Cyprus

Bought

Food1,000
Wood300

Sold

Food800
Wood2,700
Total player market volume4,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ghost

Army · 141

Units

Yumi Horse Archer85
Naginata Rider18
Daimyo15
Samurai9
Tengu7
Shinobi5
Onna Musha2
Buildings 12 types
House18
Farm17
Watermill11
Shrine Japanese7
Wall7
Stable Japanese4
Mining Camp Japanese3
Castle2
Town Center2
Armory1
Dojo1
Temple1
God powers 8 invoked
Shogun3
New Moon2
Swampland2
Sacred Gate1

Cyprus

Army · 114

Units

Throwing Axeman60
Huskarl17
Hersir14
Hirdman6
Godi4
Jarl4
Raiding Cavalry3
Portable Ram2
Valkyrie2
Berserk1
Frost Giant1
Buildings 12 types
Wall53
House28
Farm24
Longhouse9
Ox Cart Building6
Great Hall4
Town Center2
Dock1
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Forest Fire2
Frost2
Ragnarok1