Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs nortow

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
27567
Duration
53:01
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Defeated
BRCwolf Oranos · Elo 935 -16
53:01 Match length
Winner
nortow Thor · Elo 965 +16
45.7% win probability Pre-match · nortow favored win probability 54.3%
Key momentsIn match order
First pressure
4:14 nortow Hersir trained
Armory timing
5:03 nortow Dwarven Armory
Fastest Classical
5:04* BRCwolf Prometheus · estimated
Fastest Heroic
10:01* BRCwolf Hyperion · estimated
First extra TC
10:27 nortow Town Center
Fortress timing
12:10 BRCwolf Palace
Fastest Mythic
17:10* BRCwolf Helios · estimated
Market timing
18:16 nortow Market

BRCwolf

Oranos · Blue
Loss 935 -16
EAPM
69.4
Favorite unit
Fanatic
309 fielded
Largest army
492
First expansion
17:54
Age path
PrometheusClassical · Est. start 4:04
HyperionHeroic · Est. start 8:46
HeliosMythic · Est. start 15:10
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom8 expansion build events
Water commitment3 dock build events
Market economy31,600 total resource volume
Large army production492 military units
No post-game awards

nortow

Thor · Red
Win 965 +16
EAPM
59.2
Favorite unit
Throwing Axeman
190 fielded
Largest army
698
First expansion
10:27
Age path
ForsetiClassical · Research start 5:19
SkadiHeroic · Research start 10:50
BaldrMythic · Research start 19:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom13 expansion build events
Heavy walling30 wall build events
Water commitment6 dock build events
Market economy5,600 total resource volume
Large army production698 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 37,200 total volume

BRCwolf

Bought

No buys

Sold

Food29,100
Wood2,500
Total player market volume31,600

nortow

Bought

Food800
Wood2,800

Sold

Wood2,000
Total player market volume5,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 492

Units

Fanatic309
Fire Siphon51
Contarius41
Murmillo25
Cheiroballista15
Satyr14
Destroyer9
Oracle8
Turma8
Katapeltes5
Oracle Hero4
Arcus1
Man OWar1
Nereid1
Buildings 12 types
Farm37
Manor22
Palace18
Market10
Town Center8
Military Barracks6
Counter Barracks3
Dock3
Sentry Tower3
Armory2
Economic Guild2
Temple1
God powers 15 invoked
Valor5
Chaos4
Shockwave4
Vortex2

nortow

Army · 698

Units

Throwing Axeman190
Berserk176
Portable Ram96
Hersir50
Godi49
Huskarl24
Jarl24
Fire Giant21
Hirdman19
Raiding Cavalry18
Ballista15
Frost Giant8
Troll8
Buildings 14 types
House40
Farm36
Wall30
Sentry Tower25
Longhouse22
Hill Fort12
Town Center11
Great Hall10
Ox Cart Building7
Dock6
Market5
Dwarven Armory3
Temple2
Village Center2
God powers 5 invoked
Frost2
Healing Spring2
Ragnarok1