Replay-derived match flow, timings, and composition.

Advanced match analysis

DRDARGAME7 + juank mort + IvanDrago131 vs kkarnage + Philleus + Thoouns

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
19772
Duration
25:13
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1022
DRDARGAME7 Loki · Elo 1104 -14
juank mort Gaia · Elo 948 -8
IvanDrago131 Hades · Elo 1015 -10
25:13 Match length
Victory Team Elo 1163
kkarnage Hades · Elo 1211 +9
Philleus Set · Elo 1107 +13
Thoouns Kronos · Elo 1171 +10
30.8% win probability Pre-match · kkarnage + Philleus + Thoouns favored win probability 69.2%
Key momentsIn match order
First pressure
3:31 DRDARGAME7 Hersir trained
Fastest Classical
4:17* DRDARGAME7 Heimdall · estimated
Armory timing
5:06 Philleus Armory
First extra TC
5:41 kkarnage Town Center
Fastest Heroic
7:51* Philleus Nephthys · estimated
Fortress timing
8:19 Philleus Migdol Stronghold
Market timing
11:41 juank mort Market
Fastest Mythic
18:19* Philleus Thoth · estimated

DRDARGAME7

Loki · Blue · Team 1
Loss 1104 -14
EAPM
45.1
Favorite unit
Throwing Axeman
107 fielded
Largest army
420
First expansion
7:37
Age path
HeimdallClassical · Research start 3:17
BragiHeroic · Research start 10:42
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Market economy8,000 total resource volume
Large army production420 military units
No post-game awards

kkarnage

Hades · Maroon · Team 2
Win 1211 +9
EAPM
38.2
Favorite unit
Toxotes
58 fielded
Largest army
168
First expansion
5:41
Age path
AresClassical · Research start 3:59
ApolloHeroic · Research start 9:48
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production168 military units
No post-game awards

juank mort

Gaia · Yellow · Team 1
Loss 948 -8
EAPM
27.9
Favorite unit
Murmillo
202 fielded
Largest army
424
First expansion
7:40
Age path
OceanusClassical · Research start 6:30
TheiaHeroic · Research start 12:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production424 military units
No post-game awards

Philleus

Set · Orange · Team 2
Win 1107 +13
EAPM
42.0
Favorite unit
Camel Rider
26 fielded
Largest army
92
First expansion
13:40
Age path
PtahClassical · Est. start 4:09
NephthysHeroic · Est. start 6:36
ThothMythic · Est. start 16:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production92 military units
No post-game awards

IvanDrago131

Hades · Cyan · Team 1
Loss 1015 -10
EAPM
37.3
Favorite unit
Hoplite
53 fielded
Largest army
193
First expansion
9:11
Age path
AresClassical · Research start 3:50
ApolloHeroic · Research start 11:49
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production193 military units
No post-game awards

Thoouns

Kronos · Pink · Team 2
Win 1171 +10
EAPM
24.2
Favorite unit
Destroyer
36 fielded
Largest army
145
First expansion
6:04
Age path
PrometheusClassical · Research start 3:35
RheiaHeroic · Research start 13:44
HeliosMythic · Research start 19:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy3,200 total resource volume
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,500 total volume

DRDARGAME7

Bought

No buys

Sold

Wood8,000
Total player market volume8,000

kkarnage

Bought

No buys

Sold

No sells

Total player market volume0

juank mort

Bought

Food300

Sold

No sells

Total player market volume300

Philleus

Bought

No buys

Sold

No sells

Total player market volume0

IvanDrago131

Bought

No buys

Sold

No sells

Total player market volume0

Thoouns

Bought

Food600
Wood1,700

Sold

Food600
Wood300
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DRDARGAME7

Army · 420

Units

Throwing Axeman107
Hirdman79
Huskarl69
Hersir42
Jarl35
Raiding Cavalry29
Berserk23
Portable Ram15
Godi14
Battle Boar4
Einheri3
Buildings 11 types
House51
Farm48
Longhouse14
Wall10
Great Hall8
Ox Cart Building5
Hill Fort3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

kkarnage

Army · 168

Units

Toxotes58
Hippeus40
Hoplite32
Peltast20
Hypaspist5
Ajax4
Achilles2
Chiron2
Manticore2
Petrobolos2
Cyclops1
Buildings 13 types
Farm31
House21
Storehouse11
Wall9
Archery Range8
Market6
Military Academy5
Stable5
Granary3
Temple2
Town Center2
Armory1
Fortress1
God powers 7 invoked
Sentinel4
Underworld Passage2
Pestilence1

juank mort

Army · 424

Units

Murmillo202
Arcus60
Katapeltes60
Turma60
Dryad35
Caladria5
Oracle2
Buildings 10 types
Manor14
Farm10
Counter Barracks5
Military Barracks4
Market3
Palace3
Town Center2
Armory1
Economic Guild1
Temple1
God powers 7 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2

Philleus

Army · 92

Units

Camel Rider26
War Elephant26
Axeman15
Slinger10
Baboon Of Set5
Spearman5
Wadjet5
Buildings 15 types
Farm70
House16
Obelisk7
Granary6
Mining Camp6
Migdol Stronghold4
Barracks3
Temple3
Lumber Camp2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 5 invoked
Vision2
Ancestors1
Meteor1
Shifting Sands1

IvanDrago131

Army · 193

Units

Hoplite53
Toxotes53
Peltast48
Hypaspist31
Ajax3
Achilles2
Chiron2
Cyclops1
Buildings 11 types
Farm22
Wall20
House16
Storehouse12
Archery Range5
Granary5
Military Academy4
Fortress2
Town Center2
Armory1
Temple1
God powers 4 invoked
Sentinel2
Pestilence1
Underworld Passage1

Thoouns

Army · 145

Units

Destroyer36
Arcus35
Fanatic32
Murmillo21
Cheiroballista9
Turma6
Oracle4
Promethean2
Buildings 11 types
Farm21
Wall11
Manor9
Military Barracks6
Palace5
Counter Barracks3
Town Center3
Armory2
Economic Guild1
Market1
Temple1
God powers 10 invoked
Valor7
Vortex2
Traitor1