Replay-derived match flow, timings, and composition.

Advanced match analysis

duokyto + fedee.caballero3 vs Exclusivor + TwoBit

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
29760
Duration
16:20
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 966
duokyto Amaterasu · Elo 951 -32
fedee.caballero3 Odin · Elo 980 -12
16:20 Match length
Victory Team Elo 1077
Exclusivor Poseidon · Elo 1077 +12
TwoBit Gaia · Elo 1077 +12
34.5% win probability Pre-match · Exclusivor + TwoBit favored win probability 65.5%
Key momentsIn match order
First pressure
2:48 fedee.caballero3 Hersir trained
Fastest Classical
3:33* Exclusivor Hermes · estimated
First extra TC
4:08 TwoBit Town Center
Market timing
8:17 fedee.caballero3 Market
Armory timing
10:50 Exclusivor Armory
Fastest Heroic
12:40* TwoBit Theia · estimated
Fortress timing
14:06 TwoBit Palace

duokyto

Amaterasu · Blue · Team 1
Loss 951 -32
EAPM
34.4
Favorite unit
Samurai
14 fielded
Largest army
14
First expansion
12:38
Age path
Ame No UzumeClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Exclusivor

Poseidon · Purple · Team 2
Win 1077 +12
EAPM
70.4
Favorite unit
Hippeus
36 fielded
Largest army
44
First expansion
7:08
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Research start 14:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

fedee.caballero3

Odin · Yellow · Team 1
Loss 980 -12
EAPM
19.8
Favorite unit
Raiding Cavalry
17 fielded
Largest army
35
First expansion
8:38
Age path
FreyjaClassical · Research start 4:32
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

TwoBit

Gaia · Green · Team 2
Win 1077 +12
EAPM
32.8
Favorite unit
Contarius
15 fielded
Largest army
25
First expansion
4:08
Age path
OceanusClassical · Est. start 3:31
TheiaHeroic · Research start 11:25
AtlasMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duokyto

Army · 14

Units

Samurai14
Buildings 9 types
Farm10
House5
Watermill4
Guardhouse2
Dojo1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

Exclusivor

Army · 44

Units

Hippeus36
Centaur6
Atalanta1
Theseus1
Buildings 9 types
House13
Farm10
Granary3
Storehouse3
Stable2
Wall2
Armory1
Temple1
Town Center1
God powers 1 invoked
Lure1

fedee.caballero3

Army · 35

Units

Raiding Cavalry17
Hirdman11
Hersir5
Godi2
Buildings 8 types
House12
Longhouse4
Great Hall3
Ox Cart Building3
Armory2
Town Center2
Market1
Temple1
God powers 1 invoked
Great Hunt1

TwoBit

Army · 25

Units

Contarius15
Katapeltes10
Buildings 11 types
Farm19
Wall19
Manor13
Military Barracks7
Counter Barracks5
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1