Replay-derived match flow, timings, and composition.

Advanced match analysis

alexzuc742 vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
27512
Duration
13:13
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
alexzuc742 Oranos · Elo 1215 -12
13:13 Match length
Winner
Adurmm Zeus · Elo 1322 +12
35.1% win probability Pre-match · Adurmm favored win probability 64.9%
Key momentsIn match order
First pressure
4:03 alexzuc742 Military Barracks
Fastest Classical
4:06* Adurmm Athena · estimated
Armory timing
9:00 Adurmm Armory
First extra TC
11:04 alexzuc742 Town Center

alexzuc742

Oranos · Blue
Loss 1215 -12
EAPM
45.2
Favorite unit
Murmillo
39 fielded
Largest army
41
First expansion
11:04
Age path
PrometheusClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Adurmm

Zeus · Grey
Win 1322 +12
EAPM
46.2
Favorite unit
Hoplite
65 fielded
Largest army
69
First expansion
—
Age path
AthenaClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexzuc742

Army · 41

Units

Murmillo39
Oracle1
Promethean1
Buildings 6 types
Manor4
Military Barracks4
Sky Passage3
Economic Guild1
Temple1
Town Center1
God powers 9 invoked
Valor7
Shockwave2

Adurmm

Army · 69

Units

Hoplite65
Jason2
Heracles1
Minotaur1
Buildings 7 types
House11
Granary5
Military Academy3
Storehouse3
Wall2
Armory1
Temple1
God powers 1 invoked
Restoration1