Advanced match analysis
liam + julien89 + KaiC94 + goslowzo vs Tom Marvolo Riddle + TrainingDay + Morphex_ + [NwG]WaRRioR
- Queue
- Ranked 4v4 Supremacy
- Map
- Oasis
- Map Seed
- 28037
- Duration
- 20:07
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeat
Team Elo 1337
liam
Huitzilopochtli · Elo 1362 -4
julien89
Zeus · Elo 1328 -4
KaiC94
Tezcatlipoca · Elo 1365 -4
goslowzo
Tezcatlipoca · Elo 1293 -3
20:07
Match length
Victory
Team Elo 1694
Tom Marvolo Riddle
Poseidon · Elo 1742 +3
TrainingDay
Freyr · Elo 1659 +5
Morphex_
Ra · Elo 1628 +4
[NwG]WaRRioR
Freyr · Elo 1746 +3
11.4% win probability
Pre-match · Tom Marvolo Riddle + TrainingDay + Morphex_ + [NwG]WaRRioR favored
win probability 88.6%
Key momentsIn match order
liam
Huitzilopochtli · Peach · Team 1- EAPM
- 85.1
- Favorite unit
- Tlamanih Spearman 111 fielded
- Largest army
- 472
- First expansion
- 6:28
Age path
PatecatlClassical · Est. start 4:59
ItzpapalotlHeroic · Est. start 13:26
TlalocMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling19 wall build events
Large army production472 military units
No post-game awards
Tom Marvolo Riddle
Poseidon · Red · Team 2- EAPM
- 76.0
- Favorite unit
- Hippeus 131 fielded
- Largest army
- 308
- First expansion
- 4:10
Age path
HermesClassical · Research start 2:35
DionysusHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling17 wall build events
Market economy3,200 total resource volume
Large army production308 military units
No post-game awards
julien89
Zeus · Yellow · Team 1- EAPM
- 45.2
- Favorite unit
- Hoplite 55 fielded
- Largest army
- 108
- First expansion
- 14:26
Age path
AthenaClassical · Research start 2:24
ApolloHeroic · Est. start 16:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production108 military units
No post-game awards
TrainingDay
Freyr · Grey · Team 2- EAPM
- 49.7
- Favorite unit
- Throwing Axeman 37 fielded
- Largest army
- 107
- First expansion
- 15:00
Age path
FreyjaClassical · Est. start 3:33
BragiHeroic · Est. start 14:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Large army production107 military units
No post-game awards
KaiC94
Tezcatlipoca · Cyan · Team 1- EAPM
- 81.2
- Favorite unit
- Tlamanih Spearman 144 fielded
- Largest army
- 397
- First expansion
- 5:45
Age path
HuehuecoyotlClassical · Est. start 4:06
CoyolxauhquiHeroic · Est. start 10:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production397 military units
No post-game awards
Morphex_
Ra · Pink · Team 2- EAPM
- 40.8
- Favorite unit
- Camel Rider 32 fielded
- Largest army
- 62
- First expansion
- 4:43
Age path
PtahClassical · Est. start 3:17
SekhmetHeroic · Est. start 7:45
HorusMythic · Est. start 15:26
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
No post-game awards
goslowzo
Tezcatlipoca · Purple · Team 1- EAPM
- 88.8
- Favorite unit
- Tequihua Archer 57 fielded
- Largest army
- 157
- First expansion
- 6:35
Age path
HuehuecoyotlClassical · Est. start 3:59
CoyolxauhquiHeroic · Est. start 12:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production157 military units
No post-game awards
[NwG]WaRRioR
Freyr · Maroon · Team 2- EAPM
- 90.5
- Favorite unit
- Jarl 70 fielded
- Largest army
- 239
- First expansion
- 4:34
Age path
UllrClassical · Research start 3:13
AegirHeroic · Research start 9:48
VidarMythic · Research start 15:21
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Market economy4,900 total resource volume
Large army production239 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,100 total volume›
liam
Bought
No buys
Sold
No sells
Total player market volume0
Tom Marvolo Riddle
Bought
Sold
Total player market volume3,200
julien89
Bought
No buys
Sold
No sells
Total player market volume0
TrainingDay
Bought
No buys
Sold
No sells
Total player market volume0
KaiC94
Bought
No buys
Sold
No sells
Total player market volume0
Morphex_
Bought
No buys
Sold
No sells
Total player market volume0
goslowzo
Bought
No buys
Sold
No sells
Total player market volume0
[NwG]WaRRioR
Bought
Sold
No sells
Total player market volume4,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
liam
Army · 472Units
Centzon Totochtin55
Quimichin Spy6
Buildings ›14 types
God powers ›3 invoked
Tom Marvolo Riddle
Army · 308Units
Buildings ›12 types
God powers ›3 invoked
julien89
Army · 108Units
Buildings ›10 types
God powers ›3 invoked
TrainingDay
Army · 107Units
Buildings ›11 types
God powers ›1 invoked
KaiC94
Army · 397Units
Quimichin Spy4
Buildings ›14 types
God powers ›5 invoked
Morphex_
Army · 62Units
Buildings ›16 types
God powers ›3 invoked
goslowzo
Army · 157Units
Quimichin Spy2