Replay-derived match flow, timings, and composition.

Advanced match analysis

rafael22quinta vs Alexander The Great

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
31991
Duration
6:13
Patch
19.17020
Played
· 13 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
rafael22quinta Gaia · Elo 614 +22
6:13 Match length
Defeated
Alexander The Great Zeus · Elo 446 -10
72.5% win probability Pre-match · rafael22quinta favored win probability 27.5%
Key momentsIn match order
Fastest Classical
3:19* rafael22quinta Oceanus · estimated
First pressure
5:34 rafael22quinta Military Barracks

rafael22quinta

Gaia · Blue
Win 614 +22
EAPM
8.5
Favorite unit
Caladria
1 fielded
Largest army
2
First expansion
—
Age path
OceanusClassical · Est. start 2:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Alexander The Great

Zeus · Red
Loss 446 -10
EAPM
17.5
Favorite unit
Heracles
1 fielded
Largest army
2
First expansion
—
Age path
AthenaClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafael22quinta

Army · 2

Units

Caladria1
Murmillo1
Buildings 4 types
Economic Guild1
Manor1
Military Barracks1
Temple1
God powers None invoked

No god powers recorded.

Alexander The Great

Army · 2

Units

Heracles1
Jason1
Buildings 5 types
Granary2
House2
Storehouse2
Military Academy1
Temple1
God powers None invoked

No god powers recorded.