Replay-derived match flow, timings, and composition.

Advanced match analysis

HotBox97 vs pcassim

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
14516
Duration
50:49
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Defeated
HotBox97 Kronos · Elo 747 -13
50:49 Match length
Winner
pcassim Hades · Elo 842 +26
36.7% win probability Pre-match · pcassim favored win probability 63.3%
Key momentsIn match order
Fastest Classical
3:21* HotBox97 Prometheus · estimated
First pressure
5:33 pcassim Military Academy
First extra TC
7:08 pcassim Town Center
Armory timing
7:34 pcassim Armory
Market timing
8:45 HotBox97 Market
Fastest Heroic
9:55* pcassim Apollo · estimated
Fortress timing
13:35 pcassim Fortress
Fastest Mythic
24:08* pcassim Hephaestus · estimated

HotBox97

Kronos · Blue
Loss 747 -13
EAPM
25.1
Favorite unit
Murmillo
132 fielded
Largest army
512
First expansion
13:18
Age path
PrometheusClassical · Research start 2:21
RheiaHeroic · Research start 13:01
HeliosMythic · Research start 24:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production512 military units
No post-game awards

pcassim

Hades · Red
Win 842 +26
EAPM
43.8
Favorite unit
Hypaspist
442 fielded
Largest army
890
First expansion
7:08
Age path
AthenaClassical · Research start 3:17
ApolloHeroic · Research start 8:40
HephaestusMythic · Research start 22:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production890 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HotBox97

Army · 512

Units

Murmillo132
Contarius130
Fanatic118
Arcus68
Destroyer21
Promethean15
Oracle12
Centimanus9
Fire Siphon7
Buildings 11 types
Farm33
Mirror Tower15
Military Barracks9
Palace9
Manor8
Sentry Tower5
Temple4
Town Center3
Armory1
Economic Guild1
Market1
God powers 32 invoked
Valor20
Traitor5
Deconstruction3
Vortex3
Titan Gate1

pcassim

Army · 890

Units

Hypaspist442
Hoplite269
Peltast117
Petrobolos48
Achilles4
Ajax4
Chiron4
Perseus2
Buildings 11 types
Farm90
House17
Military Academy17
Storehouse12
Archery Range5
Fortress5
Granary5
Town Center5
Temple4
Armory1
Market1
God powers 6 invoked
Plenty Vault2
Restoration1
Sentinel1
Titan Gate1
Underworld Passage1