Advanced match analysis
HotBox97 vs pcassim
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 14516
- Duration
- 50:49
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
HotBox97
Kronos · Elo 747 -13
50:49
Match length
Winner
pcassim
Hades · Elo 842 +26
36.7% win probability
Pre-match · pcassim favored
win probability 63.3%
Key momentsIn match order
HotBox97
Kronos · Blue- EAPM
- 25.1
- Favorite unit
- Murmillo 132 fielded
- Largest army
- 512
- First expansion
- 13:18
Age path
PrometheusClassical · Research start 2:21
RheiaHeroic · Research start 13:01
HeliosMythic · Research start 24:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production512 military units
No post-game awards
pcassim
Hades · Red- EAPM
- 43.8
- Favorite unit
- Hypaspist 442 fielded
- Largest army
- 890
- First expansion
- 7:08
Age path
AthenaClassical · Research start 3:17
ApolloHeroic · Research start 8:40
HephaestusMythic · Research start 22:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production890 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.