Replay-derived match flow, timings, and composition.

Advanced match analysis

KCPD---- vs Pastabrok

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
22764
Duration
16:46
Patch
19.17020
Played
· 13 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
KCPD---- Freyr · Elo 979 +13
16:46 Match length
Defeated
Pastabrok Zeus · Elo 862 -37
66.2% win probability Pre-match · KCPD---- favored win probability 33.8%
Key momentsIn match order
First pressure
4:02 KCPD---- Hersir trained
Fastest Classical
4:02* KCPD---- Ullr · estimated
Armory timing
7:41 Pastabrok Armory
Fastest Heroic
11:49* KCPD---- Aegir · estimated
Market timing
11:51 KCPD---- Market
First extra TC
13:55 Pastabrok Town Center

KCPD----

Freyr · Blue
Win 979 +13
EAPM
29.8
Favorite unit
Huskarl
26 fielded
Largest army
79
First expansion
—
Age path
UllrClassical · Est. start 3:02
AegirHeroic · Est. start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy200 total resource volume
No post-game awards

Pastabrok

Zeus · Red
Loss 862 -37
EAPM
50.3
Favorite unit
Hoplite
23 fielded
Largest army
49
First expansion
13:55
Age path
HermesClassical · Research start 3:57
ApolloHeroic · Research start 15:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

KCPD----

Bought

Wood200

Sold

No sells

Total player market volume200

Pastabrok

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KCPD----

Army · 79

Units

Huskarl26
Throwing Axeman26
Hersir23
Portable Ram2
Hirdman1
Rock Giant1
Buildings 8 types
House18
Longhouse3
Ox Cart Building2
Armory1
Farm1
Great Hall1
Market1
Temple1
God powers 2 invoked
Asgardian Bastion1
Tempest1

Pastabrok

Army · 49

Units

Hoplite23
Toxotes22
Heracles2
Centaur1
Jason1
Buildings 11 types
Farm23
House7
Wall7
Storehouse6
Archery Range2
Granary2
Sentry Tower2
Armory1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Cease Fire1