Advanced match analysis
francisco.henriquez06 vs Παλόπα
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 21828
- Duration
- 37:04
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
francisco.henriquez06
Thor · Elo 706 -15
37:04
Match length
Winner
Παλόπα
Hades · Elo 759 +15
42.4% win probability
Pre-match · Παλόπα favored
win probability 57.6%
Key momentsIn match order
francisco.henriquez06
Thor · Blue- EAPM
- 27.9
- Favorite unit
- Berserk 126 fielded
- Largest army
- 342
- First expansion
- 13:06
Age path
ForsetiClassical · Research start 5:04
BragiHeroic · Research start 15:31
TyrMythic · Research start 34:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy6,200 total resource volume
Large army production342 military units
No post-game awards
Παλόπα
Hades · Purple- EAPM
- 38.2
- Favorite unit
- Toxotes 58 fielded
- Largest army
- 266
- First expansion
- 9:56
Age path
AresClassical · Est. start 2:49
ApolloHeroic · Est. start 15:58
HephaestusMythic · Est. start 24:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy7,100 total resource volume
Large army production266 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,300 total volume›
francisco.henriquez06
Bought
Sold
Total player market volume6,200
Παλόπα
Bought
Sold
Total player market volume7,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.