Replay-derived match flow, timings, and composition.

Advanced match analysis

francisco.henriquez06 vs Παλόπα

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
21828
Duration
37:04
Patch
19.17020
Played
· 13 hours ago
Steppe map preview
MapSteppe
Defeated
francisco.henriquez06 Thor · Elo 706 -15
37:04 Match length
Winner
Παλόπα Hades · Elo 759 +15
42.4% win probability Pre-match · Παλόπα favored win probability 57.6%
Key momentsIn match order
Fastest Classical
3:49* Παλόπα Ares · estimated
First pressure
4:24 francisco.henriquez06 Hersir trained
Armory timing
6:13 Παλόπα Armory
Market timing
6:32 Παλόπα Market
First extra TC
9:56 Παλόπα Town Center
Fastest Heroic
16:46* francisco.henriquez06 Bragi · estimated
Fortress timing
17:43 francisco.henriquez06 Hill Fort
Fastest Mythic
26:01* Παλόπα Hephaestus · estimated

francisco.henriquez06

Thor · Blue
Loss 706 -15
EAPM
27.9
Favorite unit
Berserk
126 fielded
Largest army
342
First expansion
13:06
Age path
ForsetiClassical · Research start 5:04
BragiHeroic · Research start 15:31
TyrMythic · Research start 34:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy6,200 total resource volume
Large army production342 military units
No post-game awards

Παλόπα

Hades · Purple
Win 759 +15
EAPM
38.2
Favorite unit
Toxotes
58 fielded
Largest army
266
First expansion
9:56
Age path
AresClassical · Est. start 2:49
ApolloHeroic · Est. start 15:58
HephaestusMythic · Est. start 24:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy7,100 total resource volume
Large army production266 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,300 total volume

francisco.henriquez06

Bought

Food300

Sold

Food1,100
Wood4,800
Total player market volume6,200

Παλόπα

Bought

Food400
Wood100

Sold

Food3,100
Wood3,500
Total player market volume7,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

francisco.henriquez06

Army · 342

Units

Berserk126
Huskarl101
Throwing Axeman48
Portable Ram26
Hersir20
Hirdman12
Battle Boar5
Troll4
Buildings 11 types
House23
Farm18
Hill Fort14
Sentry Tower11
Ox Cart Building10
Longhouse3
Dwarven Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1

Παλόπα

Army · 266

Units

Toxotes58
Hoplite43
Hippeus38
Cyclops28
Peltast22
Manticore21
Hypaspist15
Petrobolos10
Gastraphetoros9
Prodromos7
Helepolis5
Ajax4
Achilles2
Colossus2
Chiron1
Perseus1
Buildings 13 types
Farm25
House16
Sentry Tower15
Storehouse10
Military Academy6
Stable6
Temple6
Archery Range5
Fortress3
Granary3
Town Center2
Armory1
Market1
God powers 6 invoked
Pestilence2
Plenty Vault1
Sentinel1
Titan Gate1
Underworld Passage1