Advanced match analysis
Varino vs Michee
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 31515
- Duration
- 30:14
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Varino
Zeus · Elo 988 +19
30:14
Match length
Defeated
Michee
Poseidon · Elo 1026 -19
44.6% win probability
Pre-match · Michee favored · Upset
win probability 55.4%
Key momentsIn match order
Varino
Zeus · Blue- EAPM
- 36.1
- Favorite unit
- Hoplite 71 fielded
- Largest army
- 285
- First expansion
- 6:40
Age path
HermesClassical · Research start 2:26
ApolloHeroic · Est. start 14:02
HeraMythic · Est. start 20:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production285 military units
No post-game awards
Michee
Poseidon · Red- EAPM
- 26.7
- Favorite unit
- Toxotes 71 fielded
- Largest army
- 182
- First expansion
- 11:37
Age path
HermesClassical · Research start 2:37
DionysusHeroic · Research start 10:30
ArtemisMythic · Research start 17:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production182 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Varino
Bought
No buys
Sold
No sells
Total player market volume0
Michee
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.