Replay-derived match flow, timings, and composition.

Advanced match analysis

Varino vs Michee

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
31515
Duration
30:14
Patch
19.17020
Played
· 13 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Varino Zeus · Elo 988 +19
30:14 Match length
Defeated
Michee Poseidon · Elo 1026 -19
44.6% win probability Pre-match · Michee favored · Upset win probability 55.4%
Key momentsIn match order
Fastest Classical
3:26* Varino Hermes · estimated
First pressure
3:37 Varino Military Academy
Armory timing
6:03 Varino Armory
First extra TC
6:40 Varino Town Center
Fastest Heroic
11:45* Michee Dionysus · estimated
Fortress timing
14:08 Michee Fortress
Fastest Mythic
19:42* Michee Artemis · estimated
Market timing
24:36 Michee Market

Varino

Zeus · Blue
Win 988 +19
EAPM
36.1
Favorite unit
Hoplite
71 fielded
Largest army
285
First expansion
6:40
Age path
HermesClassical · Research start 2:26
ApolloHeroic · Est. start 14:02
HeraMythic · Est. start 20:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production285 military units
No post-game awards

Michee

Poseidon · Red
Loss 1026 -19
EAPM
26.7
Favorite unit
Toxotes
71 fielded
Largest army
182
First expansion
11:37
Age path
HermesClassical · Research start 2:37
DionysusHeroic · Research start 10:30
ArtemisMythic · Research start 17:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production182 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Varino

Bought

No buys

Sold

No sells

Total player market volume0

Michee

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Varino

Army · 285

Units

Hoplite71
Hypaspist62
Peltast58
Toxotes57
Petrobolos13
Jason6
Helepolis5
Heracles5
Odysseus3
Bellerophon2
Myrmidon2
Manticore1
Buildings 10 types
House31
Farm26
Fortress13
Storehouse10
Military Academy6
Archery Range5
Armory2
Granary2
Temple2
Town Center1
God powers 7 invoked
Bolt4
Cease Fire1
Lightning Storm1
Underworld Passage1

Michee

Army · 182

Units

Toxotes71
Hetairos60
Peltast11
Atalanta7
Theseus7
Hippeus6
Centaur5
Chimera4
Hippolyta4
Polyphemus4
Helepolis2
Petrobolos1
Buildings 12 types
House21
Farm14
Granary12
Storehouse9
Fortress8
Stable4
Archery Range3
Town Center2
Armory1
Market1
Military Academy1
Temple1
God powers 5 invoked
Bronze2
Cease Fire1
Earthquake1
Lure1