Replay-derived match flow, timings, and composition.

Advanced match analysis

Black911 vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18118
Duration
17:15
Patch
19.17020
Played
· 13 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Black911 Isis · Elo 1275 +15
17:15 Match length
Defeated
fuppers Hades · Elo 1227 -15
56.9% win probability Pre-match · Black911 favored win probability 43.1%
Key momentsIn match order
Fastest Classical
4:38* Black911 Bast · estimated
First pressure
5:57 Black911 Barracks
First extra TC
7:03 fuppers Town Center
Armory timing
8:12 Black911 Armory
Fortress timing
10:33 Black911 Migdol Stronghold
Fastest Heroic
10:57* Black911 Nephthys · estimated

Black911

Isis · Blue
Win 1275 +15
EAPM
38.2
Favorite unit
Camel Rider
26 fielded
Largest army
45
First expansion
17:02
Age path
BastClassical · Research start 3:38
NephthysHeroic · Est. start 9:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

fuppers

Hades · Red
Loss 1227 -15
EAPM
25.7
Favorite unit
Toxotes
34 fielded
Largest army
39
First expansion
7:03
Age path
AresClassical · Research start 3:43
AphroditeHeroic · Research start 12:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black911

Army · 45

Units

Camel Rider26
Sphinx15
Chariot Archer4
Buildings 13 types
House15
Granary4
Obelisk4
Mining Camp3
Barracks2
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

fuppers

Army · 39

Units

Toxotes34
Hoplite2
Achilles1
Ajax1
Chiron1
Buildings 12 types
Farm24
Wall16
House14
Storehouse7
Granary4
Town Center3
Archery Range2
Armory1
Fortress1
Military Academy1
Sentry Tower1
Temple1
God powers 2 invoked
Curse1
Sentinel1