Advanced match analysis
Fallen vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 3927
- Duration
- 22:01
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Fallen
Tsukuyomi · Elo 1932 -21
22:01
Match length
Winner
Vega
Tsukuyomi · Elo 1866 +21
59.4% win probability
Pre-match · Fallen favored · Upset
win probability 40.6%
Key momentsIn match order
Fallen
Tsukuyomi · Blue- EAPM
- 97.0
- Favorite unit
- Yumi Horse Archer 127 fielded
- Largest army
- 188
- First expansion
- 18:59
Age path
Inari OkamiClassical · Est. start 3:04
FujinHeroic · Est. start 9:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Large army production188 military units
No post-game awards
Vega
Tsukuyomi · Red- EAPM
- 78.7
- Favorite unit
- Yumi Horse Archer 362 fielded
- Largest army
- 516
- First expansion
- 20:17
Age path
Inari OkamiClassical · Research start 2:49
FujinHeroic · Est. start 8:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy200 total resource volume
Large army production516 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Fallen
Bought
No buys
Sold
No sells
Total player market volume0
Vega
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.