Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs Vega

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
3927
Duration
22:01
Patch
19.17020
Played
· 13 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Fallen Tsukuyomi · Elo 1932 -21
22:01 Match length
Winner
Vega Tsukuyomi · Elo 1866 +21
59.4% win probability Pre-match · Fallen favored · Upset win probability 40.6%
Key momentsIn match order
First pressure
3:29 Fallen Stable Japanese
Fastest Classical
3:34* Vega Inari Okami · estimated
Armory timing
6:53 Vega Armory
Fastest Heroic
9:20* Vega Fujin · estimated
Fortress timing
10:20 Fallen Castle
Market timing
18:22 Vega Market
First extra TC
18:59 Fallen Town Center

Fallen

Tsukuyomi · Blue
Loss 1932 -21
EAPM
97.0
Favorite unit
Yumi Horse Archer
127 fielded
Largest army
188
First expansion
18:59
Age path
Inari OkamiClassical · Est. start 3:04
FujinHeroic · Est. start 9:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Large army production188 military units
No post-game awards

Vega

Tsukuyomi · Red
Win 1866 +21
EAPM
78.7
Favorite unit
Yumi Horse Archer
362 fielded
Largest army
516
First expansion
20:17
Age path
Inari OkamiClassical · Research start 2:49
FujinHeroic · Est. start 8:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy200 total resource volume
Large army production516 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Vega

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 188

Units

Yumi Horse Archer127
Naginata Rider48
Daimyo5
Yari Spearman5
Bushi1
Kitsune1
Oni1
Buildings 12 types
House17
Wall12
Watermill10
Shrine Japanese6
Stable Japanese6
Farm5
Mining Camp Japanese3
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers 5 invoked
Smiting Gust3
New Moon1
Swampland1

Vega

Army · 516

Units

Yumi Horse Archer362
Naginata Rider121
Kitsune25
Daimyo6
Jorogumo1
Yari Spearman1
Buildings 12 types
House16
Farm12
Wall11
Watermill11
Stable Japanese10
Mining Camp Japanese6
Shrine Japanese6
Armory1
Guardhouse1
Market1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1