Replay-derived match flow, timings, and composition.

Advanced match analysis

Felipe Moreira vs Goyim

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
17137
Duration
20:48
Patch
19.17020
Played
· 13 hours ago
Tundra map preview
MapTundra
Defeated
Felipe Moreira Odin · Elo 1212 -13
20:48 Match length
Winner
Goyim Freyr · Elo 1301 +13
37.5% win probability Pre-match · Goyim favored win probability 62.5%
Key momentsIn match order
First pressure
2:04 Goyim Hersir trained
Fastest Classical
4:05* Goyim Ullr · estimated
Armory timing
6:33 Felipe Moreira Armory
First extra TC
8:22 Goyim Town Center
Fastest Heroic
9:18* Felipe Moreira Njord · estimated
Fortress timing
9:20 Felipe Moreira Hill Fort
Market timing
15:22 Goyim Market

Felipe Moreira

Odin · Blue
Loss 1212 -13
EAPM
50.9
Favorite unit
Raiding Cavalry
47 fielded
Largest army
147
First expansion
—
Age path
FreyjaClassical · Est. start 3:27
NjordHeroic · Est. start 8:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production147 military units
No post-game awards

Goyim

Freyr · Red
Win 1301 +13
EAPM
40.0
Favorite unit
Throwing Axeman
39 fielded
Largest army
180
First expansion
8:22
Age path
UllrClassical · Research start 3:05
AegirHeroic · Est. start 13:07
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling52 wall build events
Large army production180 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Felipe Moreira

Army · 147

Units

Raiding Cavalry47
Hersir42
Throwing Axeman41
Hirdman11
Portable Ram6
Buildings 8 types
Farm27
House16
Great Hall6
Longhouse6
Ox Cart Building3
Hill Fort2
Armory1
Temple1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

Goyim

Army · 180

Units

Throwing Axeman39
Berserk30
Raiding Cavalry28
Hirdman23
Godi15
Jarl13
Ballista11
Hersir11
Huskarl10
Buildings 11 types
Wall52
Farm39
House28
Longhouse7
Great Hall5
Ox Cart Building5
Armory3
Town Center2
Hill Fort1
Market1
Temple1
God powers 6 invoked
Asgardian Bastion3
Gullinbursti1
Inferno1
Tempest1