Replay-derived match flow, timings, and composition.

Advanced match analysis

Sun Zi Ghost vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
29462
Duration
23:59
Patch
19.17020
Played
· 13 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Sun Zi Ghost Zeus · Elo 1104 -15
23:59 Match length
Winner
Ocebe_VIP Tezcatlipoca · Elo 1158 +15
42.3% win probability Pre-match · Ocebe_VIP favored win probability 57.7%
Key momentsIn match order
First pressure
3:39 Ocebe_VIP Warrior Priest trained
Fastest Classical
3:57* Sun Zi Ghost Athena · estimated
First extra TC
8:25 Ocebe_VIP Town Center
Armory timing
10:42 Sun Zi Ghost Armory
Fastest Heroic
15:56* Sun Zi Ghost Dionysus · estimated
Fortress timing
16:02 Sun Zi Ghost Fortress
Market timing
19:48 Ocebe_VIP Market

Sun Zi Ghost

Zeus · Blue
Loss 1104 -15
EAPM
41.7
Favorite unit
Hoplite
51 fielded
Largest army
206
First expansion
—
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production206 military units
No post-game awards

Ocebe_VIP

Tezcatlipoca · Red
Win 1158 +15
EAPM
29.6
Favorite unit
Tequihua Archer
36 fielded
Largest army
149
First expansion
8:25
Age path
MalinalxochitlClassical · Research start 4:08
ItzpapalotlHeroic · Research start 17:14
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sun Zi Ghost

Army · 206

Units

Hoplite51
Hypaspist46
Toxotes45
Peltast34
Minotaur12
Petrobolos6
Jason5
Heracles4
Odysseus2
Hydra1
Buildings 10 types
House13
Wall13
Farm11
Storehouse10
Granary7
Military Academy4
Archery Range3
Fortress2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Ocebe_VIP

Army · 149

Units

Tequihua Archer36
Warrior Priest28
Tlamanih Spearman22
Coyote Warrior16
Ocelotl Warrior16
Maquizcoatl9
Otontin8
Jaguar Rider7
Eagle Warrior4
Obsidian Butterfly3
Buildings 10 types
Farm29
House16
Calpulli15
Nobles Hut3
Town Center3
War Hut3
Great Temple2
Market2
Temple2
Armory1
God powers 4 invoked
Obsidian Mirror3
Infestation1