Advanced match analysis
Sun Zi Ghost vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 29462
- Duration
- 23:59
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Sun Zi Ghost
Zeus · Elo 1104 -15
23:59
Match length
Winner
Ocebe_VIP
Tezcatlipoca · Elo 1158 +15
42.3% win probability
Pre-match · Ocebe_VIP favored
win probability 57.7%
Key momentsIn match order
Sun Zi Ghost
Zeus · Blue- EAPM
- 41.7
- Favorite unit
- Hoplite 51 fielded
- Largest army
- 206
- First expansion
- —
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production206 military units
No post-game awards
Ocebe_VIP
Tezcatlipoca · Red- EAPM
- 29.6
- Favorite unit
- Tequihua Archer 36 fielded
- Largest army
- 149
- First expansion
- 8:25
Age path
MalinalxochitlClassical · Research start 4:08
ItzpapalotlHeroic · Research start 17:14
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production149 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.