Advanced match analysis
Mo Long vs Loek070
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 1105
- Duration
- 48:25
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Mo Long
Freyr · Elo 1221 -12
48:25
Match length
Winner
Loek070
Poseidon · Elo 1343 +21
33.1% win probability
Pre-match · Loek070 favored
win probability 66.9%
Key momentsIn match order
Mo Long
Freyr · Blue- EAPM
- 35.7
- Favorite unit
- Hersir 99 fielded
- Largest army
- 357
- First expansion
- 7:50
Age path
FreyjaClassical · Est. start 3:13
BragiHeroic · Est. start 11:24
HelMythic · Est. start 18:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling11 wall build events
Market economy3,600 total resource volume
Large army production357 military units
No post-game awards
Loek070
Poseidon · Red- EAPM
- 66.2
- Favorite unit
- Hippeus 206 fielded
- Largest army
- 499
- First expansion
- 4:27
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 12:36
ArtemisMythic · Research start 24:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling18 wall build events
Market economy9,600 total resource volume
Large army production499 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,200 total volume›
Mo Long
Bought
Sold
Total player market volume3,600
Loek070
Bought
Sold
Total player market volume9,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.