Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs Loek070

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
1105
Duration
48:25
Patch
19.17020
Played
· 13 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Mo Long Freyr · Elo 1221 -12
48:25 Match length
Winner
Loek070 Poseidon · Elo 1343 +21
33.1% win probability Pre-match · Loek070 favored win probability 66.9%
Key momentsIn match order
First pressure
3:17 Mo Long Hersir trained
Fastest Classical
3:48* Loek070 Hermes · estimated
First extra TC
4:27 Loek070 Town Center
Armory timing
9:54 Mo Long Armory
Fastest Heroic
12:39* Mo Long Bragi · estimated
Fortress timing
13:48 Mo Long Hill Fort
Market timing
13:54 Loek070 Market
Fastest Mythic
20:09* Mo Long Hel · estimated

Mo Long

Freyr · Blue
Loss 1221 -12
EAPM
35.7
Favorite unit
Hersir
99 fielded
Largest army
357
First expansion
7:50
Age path
FreyjaClassical · Est. start 3:13
BragiHeroic · Est. start 11:24
HelMythic · Est. start 18:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling11 wall build events
Market economy3,600 total resource volume
Large army production357 military units
No post-game awards

Loek070

Poseidon · Red
Win 1343 +21
EAPM
66.2
Favorite unit
Hippeus
206 fielded
Largest army
499
First expansion
4:27
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 12:36
ArtemisMythic · Research start 24:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling18 wall build events
Market economy9,600 total resource volume
Large army production499 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,200 total volume

Mo Long

Bought

Wood300

Sold

Wood3,300
Total player market volume3,600

Loek070

Bought

Food500

Sold

Food3,600
Wood5,500
Total player market volume9,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army · 357

Units

Hersir99
Hirdman64
Throwing Axeman41
Godi32
Portable Ram29
Ballista24
Fire Giant22
Valkyrie18
Mountain Giant11
Raiding Cavalry8
Berserk5
Battle Boar4
Buildings 11 types
Farm56
House51
Longhouse18
Wall11
Great Hall10
Hill Fort10
Ox Cart Building8
Market6
Town Center5
Temple4
Armory2
God powers 5 invoked
Nidhogg2
Flaming Weapons1
Forest Fire1
Gullinbursti1

Loek070

Army · 499

Units

Hippeus206
Hypaspist66
Toxotes49
Prodromos27
Hetairos22
Chimera20
Hydra17
Hoplite16
Atalanta13
Helepolis12
Theseus12
Petrobolos11
Polyphemus10
Centaur9
Hippolyta9
Buildings 14 types
Farm44
House32
Storehouse21
Wall18
Stable13
Sentry Tower11
Military Academy10
Fortress9
Granary8
Town Center7
Temple5
Archery Range3
Market3
Armory1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1