Replay-derived match flow, timings, and composition.

Advanced match analysis

Hauli vs viniciuszentilmadronaa

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
23665
Duration
34:49
Patch
19.17020
Played
· 13 hours ago
Mirage map preview
MapMirage
Winner
Hauli Thor · Elo 897 +16
34:49 Match length
Defeated
viniciuszentilmadronaa Isis · Elo 861 -16
55.2% win probability Pre-match · Hauli favored win probability 44.8%
Key momentsIn match order
Armory timing
0:12 Hauli Dwarven Armory
First pressure
4:11 Hauli Hersir trained
Fastest Classical
5:07* viniciuszentilmadronaa Anubis · estimated
First extra TC
5:32 viniciuszentilmadronaa Town Center
Market timing
6:41 viniciuszentilmadronaa Market
Fastest Heroic
10:54* viniciuszentilmadronaa Nephthys · estimated
Fortress timing
10:56 viniciuszentilmadronaa Migdol Stronghold
Fastest Mythic
23:06* Hauli Baldr · estimated

Hauli

Thor · Blue
Win 897 +16
EAPM
29.8
Favorite unit
Hirdman
128 fielded
Largest army
293
First expansion
14:11
Age path
FreyjaClassical · Est. start 4:36
SkadiHeroic · Research start 10:51
BaldrMythic · Research start 21:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy2,500 total resource volume
Large army production293 military units
No post-game awards
Loss 861 -16
EAPM
48.9
Favorite unit
Camel Rider
240 fielded
Largest army
448
First expansion
5:32
Age path
AnubisClassical · Research start 4:07
NephthysHeroic · Research start 9:39
ThothMythic · Research start 22:02
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Market economy13,500 total resource volume
Large army production448 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 16,000 total volume

Hauli

Bought

Wood500

Sold

Food2,000
Total player market volume2,500

viniciuszentilmadronaa

Bought

No buys

Sold

Food7,000
Wood6,500
Total player market volume13,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hauli

Army · 293

Units

Hirdman128
Raiding Cavalry50
Godi35
Hersir28
Portable Ram22
Fire Giant7
Berserk5
Dragon Ship5
Dreki5
Valkyrie4
Kraken2
Longboat1
Transport Ship Norse1
Buildings 13 types
Farm44
House32
Wall7
Longhouse6
Ox Cart Building6
Sentry Tower6
Hill Fort4
Town Center3
Dock2
Great Hall2
Temple2
Dwarven Armory1
Market1
God powers 4 invoked
Dwarven Mine1
Frost1
Ragnarok1
Titan Gate1

viniciuszentilmadronaa

Army · 448

Units

Camel Rider240
Chariot Archer153
War Elephant35
Ramming Galley10
Catapult6
War Barge4
Buildings 15 types
Farm57
House16
Lumber Camp7
Granary6
Migdol Stronghold5
Mining Camp5
Town Center5
Obelisk4
Market3
Temple2
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 6 invoked
Ancestors2
Plague Of Serpents2
Meteor1
Titan Gate1