Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs kyle.joyce

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
27635
Duration
24:48
Patch
19.17020
Played
· 13 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Cap'nK Hades · Elo 1149 -17
24:48 Match length
Winner
kyle.joyce Hades · Elo 1161 +17
48.3% win probability Pre-match · kyle.joyce favored win probability 51.7%
Key momentsIn match order
Fastest Classical
3:34* kyle.joyce Ares · estimated
First pressure
4:08 Cap'nK Archery Range
Market timing
4:24 Cap'nK Market
First extra TC
10:18 Cap'nK Town Center
Armory timing
16:43 kyle.joyce Armory
Fastest Heroic
17:28* Cap'nK Apollo · estimated
Fortress timing
18:31 kyle.joyce Fortress
Fastest Mythic
23:18* kyle.joyce Artemis · estimated

Cap'nK

Hades · Yellow
Loss 1149 -17
EAPM
40.2
Favorite unit
Toxotes
35 fielded
Largest army
125
First expansion
10:18
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 16:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production125 military units
No post-game awards

kyle.joyce

Hades · Red
Win 1161 +17
EAPM
30.7
Favorite unit
Hoplite
44 fielded
Largest army
119
First expansion
20:34
Age path
AresClassical · Research start 2:34
AphroditeHeroic · Est. start 18:13
ArtemisMythic · Est. start 21:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

Cap'nK

Bought

Food800
Wood2,200

Sold

Food1,000
Wood1,000
Total player market volume5,000

kyle.joyce

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 125

Units

Toxotes35
Hippeus30
Hypaspist19
Peltast18
Achilles9
Ajax5
Manticore3
Petrobolos3
Chiron1
Cyclops1
Prodromos1
Buildings 12 types
Farm15
House11
Granary8
Storehouse7
Archery Range3
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 2 invoked
Pestilence1
Sentinel1

kyle.joyce

Army · 119

Units

Hoplite44
Peltast20
Toxotes17
Cyclops13
Hypaspist10
Achilles4
Petrobolos4
Ajax3
Chiron2
Nemean Lion2
Buildings 11 types
Farm36
House17
Granary8
Storehouse7
Military Academy4
Stable4
Archery Range3
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Curse1
Earthquake1
Pestilence1
Sentinel1