Advanced match analysis
Cap'nK vs kyle.joyce
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 27635
- Duration
- 24:48
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Cap'nK
Hades · Elo 1149 -17
24:48
Match length
Winner
kyle.joyce
Hades · Elo 1161 +17
48.3% win probability
Pre-match · kyle.joyce favored
win probability 51.7%
Key momentsIn match order
Cap'nK
Hades · Yellow- EAPM
- 40.2
- Favorite unit
- Toxotes 35 fielded
- Largest army
- 125
- First expansion
- 10:18
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 16:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production125 military units
No post-game awards
kyle.joyce
Hades · Red- EAPM
- 30.7
- Favorite unit
- Hoplite 44 fielded
- Largest army
- 119
- First expansion
- 20:34
Age path
AresClassical · Research start 2:34
AphroditeHeroic · Est. start 18:13
ArtemisMythic · Est. start 21:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production119 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
Cap'nK
Bought
Sold
Total player market volume5,000
kyle.joyce
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.