Replay-derived match flow, timings, and composition.

Advanced match analysis

locking vs XAUUSD

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9283
Duration
26:56
Patch
19.17020
Played
· 12 hours ago
Oasis map preview
MapOasis
Winner
locking Zeus · Elo 1185 +20
26:56 Match length
Defeated
XAUUSD Isis · Elo 1235 -20
42.9% win probability Pre-match · XAUUSD favored · Upset win probability 57.1%
Key momentsIn match order
Fastest Classical
3:58* locking Athena · estimated
First pressure
5:20 XAUUSD Barracks
Armory timing
5:26 XAUUSD Armory
Market timing
5:28 XAUUSD Market
First extra TC
5:29 locking Town Center
Fastest Heroic
11:52* XAUUSD Nephthys · estimated
Fortress timing
11:54 XAUUSD Migdol Stronghold
Fastest Mythic
21:58* XAUUSD Thoth · estimated

locking

Zeus · Blue
Win 1185 +20
EAPM
44.5
Favorite unit
Hoplite
57 fielded
Largest army
164
First expansion
5:29
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 13:01
HeraMythic · Research start 23:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy100 total resource volume
Large army production164 military units
No post-game awards

XAUUSD

Isis · Red
Loss 1235 -20
EAPM
61.7
Favorite unit
Spearman
112 fielded
Largest army
288
First expansion
18:21
Age path
AnubisClassical · Est. start 4:32
NephthysHeroic · Est. start 10:37
ThothMythic · Est. start 19:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy600 total resource volume
Large army production288 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

locking

Bought

Wood100

Sold

No sells

Total player market volume100

XAUUSD

Bought

Food100

Sold

Food500
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

locking

Army · 164

Units

Hoplite57
Hippeus35
Peltast25
Prodromos18
Toxotes10
Hypaspist8
Heracles4
Helepolis2
Petrobolos2
Bellerophon1
Jason1
Odysseus1
Buildings 13 types
Farm28
Wall27
House19
Storehouse10
Military Academy9
Stable8
Granary4
Archery Range3
Fortress3
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

XAUUSD

Army · 288

Units

Spearman112
Axeman58
Chariot Archer40
Slinger30
Camel Rider27
Scorpion Man8
Phoenix5
Anubite4
Catapult2
Siege Tower2
Buildings 17 types
Farm47
House18
Obelisk14
Barracks12
Wall11
Granary7
Migdol Stronghold5
Mining Camp5
Lumber Camp4
Siege Works3
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1