Advanced match analysis
locking vs XAUUSD
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 9283
- Duration
- 26:56
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
locking
Zeus · Elo 1185 +20
26:56
Match length
Defeated
XAUUSD
Isis · Elo 1235 -20
42.9% win probability
Pre-match · XAUUSD favored · Upset
win probability 57.1%
Key momentsIn match order
locking
Zeus · Blue- EAPM
- 44.5
- Favorite unit
- Hoplite 57 fielded
- Largest army
- 164
- First expansion
- 5:29
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 13:01
HeraMythic · Research start 23:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy100 total resource volume
Large army production164 military units
No post-game awards
XAUUSD
Isis · Red- EAPM
- 61.7
- Favorite unit
- Spearman 112 fielded
- Largest army
- 288
- First expansion
- 18:21
Age path
AnubisClassical · Est. start 4:32
NephthysHeroic · Est. start 10:37
ThothMythic · Est. start 19:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy600 total resource volume
Large army production288 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
locking
Bought
Sold
No sells
Total player market volume100
XAUUSD
Bought
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.