Replay-derived match flow, timings, and composition.

Advanced match analysis

fumful vs Jethro Tull

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
3996
Duration
14:46
Patch
19.17020
Played
· 12 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
fumful Ra · Elo 852 -10
14:46 Match length
Winner
Jethro Tull Freyr · Elo 999 +10
30.0% win probability Pre-match · Jethro Tull favored win probability 70.0%
Key momentsIn match order
First pressure
4:16 Jethro Tull Hersir trained
Fastest Classical
4:28* fumful Ptah · estimated
Armory timing
4:56 fumful Armory
Market timing
4:58 fumful Market
First extra TC
7:40 Jethro Tull Town Center
Fastest Heroic
10:35* fumful Sobek · estimated

fumful

Ra · Blue
Loss 852 -10
EAPM
33.3
Favorite unit
Slinger
46 fielded
Largest army
55
First expansion
14:40
Age path
PtahClassical · Est. start 3:28
SobekHeroic · Est. start 9:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,000 total resource volume
No post-game awards

Jethro Tull

Freyr · Red
Win 999 +10
EAPM
27.3
Favorite unit
Throwing Axeman
14 fielded
Largest army
50
First expansion
7:40
Age path
UllrClassical · Research start 3:41
BragiHeroic · Est. start 10:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

fumful

Bought

Food200

Sold

Food500
Wood1,300
Total player market volume2,000

Jethro Tull

Bought

Food600

Sold

Wood700
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fumful

Army · 55

Units

Slinger46
Spearman5
Siege Tower3
Petsuchos1
Buildings 14 types
Farm13
House11
Mining Camp4
Barracks3
Granary3
Lumber Camp3
Armory2
Market2
Wall2
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Shifting Sands1

Jethro Tull

Army · 50

Units

Throwing Axeman14
Hersir10
Raiding Cavalry8
Jarl5
Battle Boar3
Godi3
Portable Ram3
Berserk2
Huskarl2
Buildings 10 types
House13
Wall11
Ox Cart Building5
Longhouse2
Armory1
Great Hall1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Asgardian Bastion2
Flaming Weapons1
Gullinbursti1