Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs Tonido

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
24522
Duration
28:38
Patch
19.17020
Played
· 12 hours ago
Tundra map preview
MapTundra
Defeated
higornog96 Loki · Elo 1161 -14
28:38 Match length
Winner
Tonido Fuxi · Elo 1243 +14
38.4% win probability Pre-match · Tonido favored win probability 61.6%
Key momentsIn match order
First pressure
3:17 higornog96 Hersir trained
Fastest Classical
3:43* Tonido Xuannu · estimated
First extra TC
4:21 Tonido Town Center
Armory timing
6:55 Tonido Armory
Fastest Heroic
11:20* Tonido Nuba · estimated
Fortress timing
18:21 higornog96 Hill Fort
Market timing
18:34 higornog96 Market
Fastest Mythic
23:41* higornog96 Tyr · estimated

higornog96

Loki · Yellow
Loss 1161 -14
EAPM
30.5
Favorite unit
Throwing Axeman
68 fielded
Largest army
246
First expansion
15:02
Age path
HeimdallClassical · Est. start 3:02
BragiHeroic · Est. start 16:33
TyrMythic · Est. start 21:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,300 total resource volume
Large army production246 military units
No post-game awards

Tonido

Fuxi · Red
Win 1243 +14
EAPM
42.5
Favorite unit
Tiger Cavalry
38 fielded
Largest army
171
First expansion
4:21
Age path
XuannuClassical · Research start 2:43
NubaHeroic · Research start 10:05
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

higornog96

Bought

Food1,100

Sold

Wood1,200
Total player market volume2,300

Tonido

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 246

Units

Throwing Axeman68
Hersir65
Huskarl29
Raiding Cavalry25
Hirdman21
Godi17
Jarl12
Einheri9
Buildings 11 types
House21
Farm20
Ox Cart Building9
Great Hall4
Longhouse3
Armory2
Hill Fort1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 8 invoked
Undermine3
Flaming Weapons2
Spy2
Fimbulwinter1

Tonido

Army · 171

Units

Tiger Cavalry38
White Horse Cavalry38
Chu Ko Nu34
Dao Swordsman16
Fire Archer11
Jiang Zi Ya6
Sage6
Siege Crossbow5
Axe Cart4
Pioneer4
Nezha Youth3
Ge Halberdier2
Nezha Child2
Nezha1
Yang Jian1
Buildings 11 types
Farm33
Silo19
House17
Machine Workshop8
Wall7
Baolei6
Military Camp3
Town Center3
Armory1
Imperial Academy1
Temple1
God powers 4 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1
Vanish1