Replay-derived match flow, timings, and composition.

Advanced match analysis

BrisbaneBoi vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
24944
Duration
13:16
Patch
19.17020
Played
· 12 hours ago
Tundra map preview
MapTundra
Defeated
BrisbaneBoi Odin · Elo 1703 -9
13:16 Match length
Winner
trollpack Fuxi · Elo 1882 +9
26.3% win probability Pre-match · trollpack favored win probability 73.7%
Key momentsIn match order
First pressure
2:39 BrisbaneBoi Hersir trained
Fastest Classical
3:30* BrisbaneBoi Freyja · estimated
Market timing
8:17 BrisbaneBoi Market
Armory timing
10:33 trollpack Armory
Fastest Heroic
10:59* BrisbaneBoi Skadi · estimated
Fortress timing
12:06 BrisbaneBoi Hill Fort

BrisbaneBoi

Odin · Blue
Loss 1703 -9
EAPM
73.4
Favorite unit
Berserk
16 fielded
Largest army
46
First expansion
—
Age path
FreyjaClassical · Research start 2:30
SkadiHeroic · Research start 9:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy800 total resource volume
No post-game awards

trollpack

Fuxi · Red
Win 1882 +9
EAPM
85.8
Favorite unit
Ge Halberdier
20 fielded
Largest army
50
First expansion
—
Age path
ChiyouClassical · Research start 3:09
GoumangHeroic · Est. start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

BrisbaneBoi

Bought

Food200

Sold

Food100
Wood500
Total player market volume800

trollpack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BrisbaneBoi

Army · 46

Units

Berserk16
Raiding Cavalry13
Hersir8
Jarl4
Throwing Axeman3
Huskarl1
Valkyrie1
Buildings 7 types
House14
Ox Cart Building3
Great Hall1
Hill Fort1
Longhouse1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

trollpack

Army · 50

Units

Ge Halberdier20
Fire Archer15
Dao Swordsman6
Pioneer6
Siege Crossbow2
Nezha Child1
Buildings 10 types
House14
Silo7
Wall7
Military Camp5
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers 2 invoked
Forest Protection1
The Peach Blossom Spring1