Replay-derived match flow, timings, and composition.

Advanced match analysis

BornReady vs ✨Mr✨Joseph✨

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12333
Duration
8:12
Patch
19.17020
Played
· 12 hours ago
Tundra map preview
MapTundra
Defeated
BornReady Amaterasu · Elo 1079 -19
8:12 Match length
Winner
✨Mr✨Joseph✨ Tsukuyomi · Elo 1082 +39
49.6% win probability Pre-match · ✨Mr✨Joseph✨ favored win probability 50.4%
Key momentsIn match order
Fastest Classical
3:45* ✨Mr✨Joseph✨ Inari Okami · estimated
First pressure
4:00 BornReady Yari Spearman produced

BornReady

Amaterasu · Blue
Loss 1079 -19
EAPM
32.0
Favorite unit
Yari Spearman
7 fielded
Largest army
14
First expansion
—
Age path
Ame No UzumeClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
No post-game awards

✨Mr✨Joseph✨

Tsukuyomi · Red
Win 1082 +39
EAPM
68.7
Favorite unit
Naginata Rider
2 fielded
Largest army
3
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BornReady

Army · 14

Units

Yari Spearman7
Yumi Archer5
Bushi2
Buildings 7 types
Wall13
Watermill5
House3
Guardhouse2
Shrine Japanese2
Mining Camp Japanese1
Temple1
God powers 2 invoked
Goshinboku1
Solar Shield1

✨Mr✨Joseph✨

Army · 3

Units

Naginata Rider2
Kitsune1
Buildings 6 types
House4
Shrine Japanese2
Watermill2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 1 invoked
New Moon1